WIP: Rename identifiers containing Korean words in source code #33
@ -4806,7 +4806,7 @@ void CHARACTER::OnMove(bool bIsAttack)
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if (IsAffectFlag(AFF_EUNHYUNG))
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{
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RemoveAffect(SKILL_EUNHYUNG);
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RemoveAffect(SKILL_NINJA_BLADEFIGHT_DISGUISE);
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SetAffectedEunhyung();
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}
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else
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@ -471,7 +471,7 @@ void CHARACTER::LoadAffect(DWORD dwCount, TPacketAffectElement * pElements)
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for (DWORD i = 0; i < dwCount; ++i, ++pElements)
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{
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// 무영진은 로드하지않는다.
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if (pElements->dwType == SKILL_MUYEONG)
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if (pElements->dwType == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
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continue;
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if (AFFECT_AUTO_HP_RECOVERY == pElements->dwType || AFFECT_AUTO_SP_RECOVERY == pElements->dwType)
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@ -657,7 +657,7 @@ void CHARACTER::ComputeAffect(CAffect * pkAff, bool bAdd)
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else
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PointChange(pkAff->bApplyOn, -pkAff->lApplyValue);
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if (pkAff->dwType == SKILL_MUYEONG)
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if (pkAff->dwType == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
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{
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if (bAdd)
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StartMuyeongEvent();
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@ -745,20 +745,20 @@ void CHARACTER::RemoveGoodAffect()
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RemoveAffect(AFFECT_CON);
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RemoveAffect(AFFECT_CHINA_FIREWORK);
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RemoveAffect(SKILL_JEONGWI);
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RemoveAffect(SKILL_GEOMKYUNG);
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RemoveAffect(SKILL_CHUNKEON);
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RemoveAffect(SKILL_EUNHYUNG);
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RemoveAffect(SKILL_GYEONGGONG);
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RemoveAffect(SKILL_GWIGEOM);
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RemoveAffect(SKILL_TERROR);
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RemoveAffect(SKILL_JUMAGAP);
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RemoveAffect(SKILL_MANASHILED);
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RemoveAffect(SKILL_HOSIN);
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RemoveAffect(SKILL_REFLECT);
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RemoveAffect(SKILL_KWAESOK);
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RemoveAffect(SKILL_JEUNGRYEOK);
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RemoveAffect(SKILL_GICHEON);
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RemoveAffect(SKILL_WAR_BODY_BERSERK);
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RemoveAffect(SKILL_WAR_BODY_AURA);
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RemoveAffect(SKILL_WAR_MENTAL_SWORD_STRIKE);
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RemoveAffect(SKILL_NINJA_BLADEFIGHT_DISGUISE);
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RemoveAffect(SKILL_NINJA_ARCHERY_FEATHER_WALK);
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RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE);
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RemoveAffect(SKILL_SURA_WEAPONRY_FEAR);
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RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR);
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RemoveAffect(SKILL_SURA_BLACKMAGIC_DARK_PROTECTION);
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RemoveAffect(SKILL_SHAMAN_DRAGON_BLESSING);
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RemoveAffect(SKILL_SHAMAN_DRAGON_REFLECT);
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RemoveAffect(SKILL_SHAMAN_HEALING_SWIFTNESS);
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RemoveAffect(SKILL_SHAMAN_HEALING_ATTACK);
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RemoveAffect(SKILL_SHAMAN_DRAGON_DRAGONS_AID);
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}
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bool CHARACTER::IsGoodAffect(BYTE bAffectType) const
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@ -773,20 +773,20 @@ bool CHARACTER::IsGoodAffect(BYTE bAffectType) const
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case (AFFECT_CON):
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case (AFFECT_CHINA_FIREWORK):
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case (SKILL_JEONGWI):
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case (SKILL_GEOMKYUNG):
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case (SKILL_CHUNKEON):
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case (SKILL_EUNHYUNG):
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case (SKILL_GYEONGGONG):
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case (SKILL_GWIGEOM):
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case (SKILL_TERROR):
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case (SKILL_JUMAGAP):
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case (SKILL_MANASHILED):
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case (SKILL_HOSIN):
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case (SKILL_REFLECT):
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case (SKILL_KWAESOK):
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case (SKILL_JEUNGRYEOK):
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case (SKILL_GICHEON):
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case (SKILL_WAR_BODY_BERSERK):
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case (SKILL_WAR_BODY_AURA):
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case (SKILL_WAR_MENTAL_SWORD_STRIKE):
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case (SKILL_NINJA_BLADEFIGHT_DISGUISE):
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case (SKILL_NINJA_ARCHERY_FEATHER_WALK):
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case (SKILL_SURA_WEAPONRY_ENCHANTED_BLADE):
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case (SKILL_SURA_WEAPONRY_FEAR):
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case (SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR):
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case (SKILL_SURA_BLACKMAGIC_DARK_PROTECTION):
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case (SKILL_SHAMAN_DRAGON_BLESSING):
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case (SKILL_SHAMAN_DRAGON_REFLECT):
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case (SKILL_SHAMAN_HEALING_SWIFTNESS):
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case (SKILL_SHAMAN_HEALING_ATTACK):
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case (SKILL_SHAMAN_DRAGON_DRAGONS_AID):
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return true;
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}
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return false;
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@ -806,7 +806,7 @@ void CHARACTER::RemoveBadAffect()
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RemoveAffect(AFFECT_SLOW);
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// 투속마령
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RemoveAffect(SKILL_TUSOK);
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RemoveAffect(SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE);
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// 저주
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//RemoveAffect(SKILL_CURSE);
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@ -1661,7 +1661,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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{
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if (IsAffectFlag(AFF_TERROR))
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{
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int pct = GetSkillPower(SKILL_TERROR) / 400;
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int pct = GetSkillPower(SKILL_SURA_WEAPONRY_FEAR) / 400;
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if (Random::get(1, 100) <= pct)
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return false;
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@ -1817,10 +1817,10 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
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}
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if (IsAffectFlag(AFF_JEONGWIHON))
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dam = (int) (dam * (100 + GetSkillPower(SKILL_JEONGWI) * 25 / 100) / 100);
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dam = (int) (dam * (100 + GetSkillPower(SKILL_WAR_BODY_BERSERK) * 25 / 100) / 100);
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if (IsAffectFlag(AFF_TERROR))
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dam = (int) (dam * (95 - GetSkillPower(SKILL_TERROR) / 5) / 100);
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dam = (int) (dam * (95 - GetSkillPower(SKILL_SURA_WEAPONRY_FEAR) / 5) / 100);
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if (IsAffectFlag(AFF_HOSIN))
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dam = dam * (100 - GetPoint(POINT_RESIST_NORMAL_DAMAGE)) / 100;
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@ -2941,7 +2941,7 @@ class CFuncShoot
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}
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break;
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case SKILL_YEONSA: // ¿¬»ç
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case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: // ¿¬»ç
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{
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//int iUseArrow = 2 + (m_me->GetSkillPower(SKILL_YEONSA) *6/100);
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int iUseArrow = 1;
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@ -2970,7 +2970,7 @@ class CFuncShoot
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break;
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case SKILL_KWANKYEOK:
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case SKILL_NINJA_ARCHERY_ARROW_SHOWER:
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{
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int iUseArrow = 1;
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@ -2989,7 +2989,7 @@ class CFuncShoot
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}
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break;
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case SKILL_GIGUNG:
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case SKILL_NINJA_ARCHERY_POISON_ARROW:
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{
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int iUseArrow = 1;
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if (iUseArrow == m_me->GetArrowAndBow(&pkBow, &pkArrow, iUseArrow))
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@ -3007,7 +3007,7 @@ class CFuncShoot
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}
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break;
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case SKILL_HWAJO:
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case SKILL_NINJA_ARCHERY_FIRE_ARROW:
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{
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int iUseArrow = 1;
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if (iUseArrow == m_me->GetArrowAndBow(&pkBow, &pkArrow, iUseArrow))
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@ -3045,15 +3045,15 @@ class CFuncShoot
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break;
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case SKILL_MARYUNG:
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case SKILL_SURA_BLACKMAGIC_DARK_STRIKE:
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//case SKILL_GUMHWAN:
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case SKILL_TUSOK:
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case SKILL_BIPABU:
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case SKILL_NOEJEON:
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case SKILL_GEOMPUNG:
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case SKILL_SANGONG:
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case SKILL_MAHWAN:
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case SKILL_PABEOB:
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case SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE:
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case SKILL_SHAMAN_DRAGON_FLYING_TALISMAN:
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case SKILL_SHAMAN_HEALING_LIGHTNING_THROW:
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case SKILL_WAR_MENTAL_AMBUSH:
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case SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD:
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case SKILL_SURA_BLACKMAGIC_DARK_ORB:
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case SKILL_SURA_WEAPONRY_DISPEL:
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//case SKILL_CURSE:
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{
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m_me->OnMove(true);
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@ -3067,7 +3067,7 @@ class CFuncShoot
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}
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break;
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case SKILL_CHAIN:
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case SKILL_SHAMAN_HEALING_LIGHTNING_CLAW:
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{
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m_me->OnMove(true);
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pkVictim->OnMove();
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@ -3082,7 +3082,7 @@ class CFuncShoot
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}
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break;
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case SKILL_YONGBI:
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case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON:
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{
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m_me->OnMove(true);
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}
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@ -478,10 +478,10 @@ void CHARACTER::SetWear(BYTE bCell, LPITEM item)
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{
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// 귀검 사용 시 벗는 것이라면 효과를 없애야 한다.
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if (IsAffectFlag(AFF_GWIGUM))
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RemoveAffect(SKILL_GWIGEOM);
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RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE);
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if (IsAffectFlag(AFF_GEOMGYEONG))
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RemoveAffect(SKILL_GEOMKYUNG);
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RemoveAffect(SKILL_WAR_BODY_AURA);
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}
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}
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@ -7277,7 +7277,7 @@ void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
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return;
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{
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const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
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const DWORD stunSkills[] = { SKILL_WAR_BODY_DASH, SKILL_WAR_MENTAL_AMBUSH, SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING, SKILL_NINJA_ARCHERY_POISON_ARROW };
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for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
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{
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@ -68,7 +68,7 @@ bool TSkillUseInfo::HitOnce(DWORD dwVnum)
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SPDLOG_DEBUG("__HitOnce NextUse {} current {} count {} scount {}", dwNextSkillUsableTime, get_dword_time(), iHitCount, iSplashCount);
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if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_MUYEONG && dwVnum != SKILL_HORSE_WILDATTACK)
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if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT && dwVnum != SKILL_HORSE_WILDATTACK)
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{
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SPDLOG_DEBUG("__HitOnce can't hit");
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@ -124,12 +124,12 @@ bool TSkillUseInfo::UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, in
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int CHARACTER::GetChainLightningMaxCount() const
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{
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return aiChainLightningCountBySkillLevel[std::min<int>(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_CHAIN))];
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return aiChainLightningCountBySkillLevel[std::min<int>(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_SHAMAN_HEALING_LIGHTNING_CLAW))];
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}
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void CHARACTER::SetAffectedEunhyung()
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{
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m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_EUNHYUNG);
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m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_NINJA_BLADEFIGHT_DISGUISE);
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}
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void CHARACTER::SetSkillGroup(BYTE bSkillGroup)
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@ -1017,7 +1017,7 @@ EVENTFUNC(ChainLightningEvent)
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if (pkTarget)
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{
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pkChrVictim->CreateFly(FLY_CHAIN_LIGHTNING, pkTarget);
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pkChr->ComputeSkill(SKILL_CHAIN, pkTarget);
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pkChr->ComputeSkill(SKILL_SHAMAN_HEALING_LIGHTNING_CLAW, pkTarget);
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pkChr->AddChainLightningExcept(pkTarget);
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}
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else
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@ -1092,7 +1092,7 @@ struct FuncSplashDamage
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if (m_pkChr->IsPC())
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// 길드 스킬은 쿨타임 처리를 하지 않는다.
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if (!(m_pkSk->dwVnum >= GUILD_SKILL_START && m_pkSk->dwVnum <= GUILD_SKILL_END))
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if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_MUYEONG)
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if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
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{
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SPDLOG_TRACE("check guild skill {}", m_pkChr->GetName());
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return;
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@ -1183,7 +1183,7 @@ struct FuncSplashDamage
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////////////////////////////////////////////////////////////////////////////////
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iAmount = -iAmount;
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if (m_pkSk->dwVnum == SKILL_AMSEOP)
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if (m_pkSk->dwVnum == SKILL_NINJA_BLADEFIGHT_AMBUSH)
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{
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float fDelta = GetDegreeDelta(m_pkChr->GetRotation(), pkChrVictim->GetRotation());
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float adjust;
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@ -1220,7 +1220,7 @@ struct FuncSplashDamage
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iAmount = (int) (iAmount * adjust);
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}
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else if (m_pkSk->dwVnum == SKILL_GUNGSIN)
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else if (m_pkSk->dwVnum == SKILL_NINJA_BLADEFIGHT_FAST_ATTACK)
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{
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float adjust = 1.0;
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@ -1346,7 +1346,7 @@ struct FuncSplashDamage
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if (pkChrVictim->CanBeginFight())
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pkChrVictim->BeginFight(m_pkChr);
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if (m_pkSk->dwVnum == SKILL_CHAIN)
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if (m_pkSk->dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW)
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SPDLOG_DEBUG("{} CHAIN INDEX {} DAM {} DT {}", m_pkChr->GetName(), m_pkChr->GetChainLightningIndex() - 1, iDam, (int) dt);
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{
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@ -1354,14 +1354,14 @@ struct FuncSplashDamage
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switch (m_pkSk->dwVnum)
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{
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case SKILL_TANHWAN: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
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case SKILL_AMSEOP: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
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case SKILL_SWAERYUNG: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
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case SKILL_YONGBI: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
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case SKILL_GIGONGCHAM: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
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case SKILL_YEONSA: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
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case SKILL_MAHWAN: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
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case SKILL_BYEURAK: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
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case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
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case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
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case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
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case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
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case SKILL_WAR_MENTAL_BASH: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
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case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
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case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
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case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
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}
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if (0 != AntiSkillID)
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@ -1505,7 +1505,7 @@ struct FuncSplashDamage
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m_pkChr->PointChange(POINT_SP, iDam * iPct / 100);
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}
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if (m_pkSk->dwVnum == SKILL_CHAIN && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
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if (m_pkSk->dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
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{
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chain_lightning_event_info* info = AllocEventInfo<chain_lightning_event_info>();
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@ -1563,11 +1563,11 @@ struct FuncSplashAffect
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if (DISTANCE_APPROX(m_x - pkChr->GetX(), m_y - pkChr->GetY()) < m_iDist)
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{
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SPDLOG_TRACE("FuncSplashAffect step 2 : name:{} vnum:{} iDur:{}", pkChr->GetName(), m_dwVnum, m_iDuration);
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if (m_dwVnum == SKILL_TUSOK)
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if (m_dwVnum == SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE)
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if (pkChr->CanBeginFight())
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pkChr->BeginFight(m_pkChrAttacker);
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if (pkChr->IsPC() && m_dwVnum == SKILL_TUSOK)
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if (pkChr->IsPC() && m_dwVnum == SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE)
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pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration/3, m_iSPCost, m_bOverride);
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else
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pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration, m_iSPCost, m_bOverride);
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@ -1795,7 +1795,7 @@ int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTar
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if (IsPC())
|
||||
if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // 길드 스킬은 쿨타임 처리를 하지 않는다.
|
||||
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
|
||||
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
|
||||
{
|
||||
return BATTLE_NONE;
|
||||
}
|
||||
@ -2108,7 +2108,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
|
||||
// END_OF_REMOVE_BAD_AFFECT_BUG_FIX
|
||||
|
||||
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE) &&
|
||||
!(pkSk->dwVnum == SKILL_MUYEONG && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
|
||||
!(pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
|
||||
{
|
||||
bool bAdded = false;
|
||||
|
||||
@ -2136,7 +2136,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
|
||||
|
||||
if (IsPC())
|
||||
if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // 길드 스킬은 쿨타임 처리를 하지 않는다.
|
||||
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
|
||||
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
|
||||
{
|
||||
return BATTLE_NONE;
|
||||
}
|
||||
@ -2222,7 +2222,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dwVnum == SKILL_MUYEONG)
|
||||
if (dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
|
||||
{
|
||||
pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/);
|
||||
pkSk->kDurationSPCostPoly.SetVar("k", k/*bSkillLevel*/);
|
||||
@ -2280,12 +2280,12 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
|
||||
//if (g_iUseLocale)
|
||||
if ( !LC_IsYMIR() )
|
||||
{
|
||||
if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
|
||||
if ((pkSk->dwVnum == SKILL_WAR_MENTAL_SWORD_STRIKE && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
|
||||
affact_flag = AFF_CHEONGEUN_WITH_FALL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
|
||||
if ((pkSk->dwVnum == SKILL_WAR_MENTAL_SWORD_STRIKE && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
|
||||
affact_flag = AFF_CHEONGEUN_WITH_FALL;
|
||||
}
|
||||
// END_OF_ADD_GRANDMASTER_SKILL
|
||||
@ -2493,7 +2493,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
|
||||
}
|
||||
|
||||
// Toggle 할 때는 SP를 쓰지 않음 (SelfOnly로 구분)
|
||||
if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_MUYEONG) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
|
||||
if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -2515,7 +2515,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
|
||||
|
||||
DWORD dwCur = get_dword_time();
|
||||
|
||||
if (dwVnum == SKILL_TERROR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
|
||||
if (dwVnum == SKILL_SURA_WEAPONRY_FEAR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
|
||||
{
|
||||
SPDLOG_DEBUG(" SKILL_TERROR's Cooltime is not delta over {}", m_SkillUseInfo[dwVnum].dwNextSkillUsableTime - dwCur );
|
||||
return false;
|
||||
@ -2568,7 +2568,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
|
||||
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
|
||||
pkVictim = this;
|
||||
|
||||
if (pkSk->dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim)
|
||||
if (pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim)
|
||||
{
|
||||
// 처음 사용하는 무영진은 자신에게 Affect를 붙인다.
|
||||
pkVictim = this;
|
||||
@ -2593,7 +2593,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
|
||||
}
|
||||
}
|
||||
|
||||
if (dwVnum == SKILL_CHAIN)
|
||||
if (dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW)
|
||||
{
|
||||
ResetChainLightningIndex();
|
||||
AddChainLightningExcept(pkVictim);
|
||||
@ -2604,9 +2604,9 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
|
||||
ComputeSkill(dwVnum, this);
|
||||
else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
|
||||
ComputeSkill(dwVnum, pkVictim);
|
||||
else if (dwVnum == SKILL_BYEURAK)
|
||||
else if (dwVnum == SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING)
|
||||
ComputeSkill(dwVnum, pkVictim);
|
||||
else if (dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill())
|
||||
else if (dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT || pkSk->IsChargeSkill())
|
||||
ComputeSkill(dwVnum, pkVictim);
|
||||
|
||||
m_dwLastSkillTime = get_dword_time();
|
||||
@ -2717,7 +2717,7 @@ EVENTFUNC(skill_muyoung_event)
|
||||
if (f.GetVictim())
|
||||
{
|
||||
ch->CreateFly(FLY_SKILL_MUYEONG, f.GetVictim());
|
||||
ch->ComputeSkill(SKILL_MUYEONG, f.GetVictim());
|
||||
ch->ComputeSkill(SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT, f.GetVictim());
|
||||
}
|
||||
}
|
||||
|
||||
@ -3522,10 +3522,10 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
|
||||
|
||||
switch (SkillID)
|
||||
{
|
||||
case SKILL_YONGKWON:
|
||||
case SKILL_HWAYEOMPOK:
|
||||
case SKILL_DAEJINGAK:
|
||||
case SKILL_PAERYONG:
|
||||
case SKILL_SURA_WEAPONRY_DRAGON_SWIRL:
|
||||
case SKILL_SURA_BLACKMAGIC_FLAME_STRIKE:
|
||||
case SKILL_WAR_MENTAL_STRONG_BODY:
|
||||
case SKILL_SHAMAN_DRAGON_DRAGONS_ROAR:
|
||||
SPDLOG_WARN("SkillHack: cannot use attack packet for skill({})", SkillID);
|
||||
return false;
|
||||
}
|
||||
@ -3538,8 +3538,8 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
|
||||
|
||||
switch (SkillID)
|
||||
{
|
||||
case SKILL_SAMYEON:
|
||||
case SKILL_CHARYUN:
|
||||
case SKILL_WAR_BODY_THREE_WAY_CUT:
|
||||
case SKILL_NINJA_BLADEFIGHT_ROLLING_DAGGER:
|
||||
MaxAttackCountPerTarget = 3;
|
||||
break;
|
||||
|
||||
@ -3547,7 +3547,7 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
|
||||
MaxAttackCountPerTarget = 5;
|
||||
break;
|
||||
|
||||
case SKILL_YEONSA:
|
||||
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT:
|
||||
MaxAttackCountPerTarget = 7;
|
||||
break;
|
||||
|
||||
|
@ -1274,7 +1274,7 @@ void CGuild::UseSkill(DWORD dwVnum, LPCHARACTER ch, DWORD pid)
|
||||
ch->RemoveAffect(AFFECT_REVIVE_INVISIBLE);
|
||||
|
||||
if (ch->IsAffectFlag(AFF_EUNHYUNG))
|
||||
ch->RemoveAffect(SKILL_EUNHYUNG);
|
||||
ch->RemoveAffect(SKILL_NINJA_BLADEFIGHT_DISGUISE);
|
||||
|
||||
double k =1.0*m_data.abySkill[dwRealVnum]/pkSk->bMaxLevel;
|
||||
pkSk->kSPCostPoly.SetVar("k", k);
|
||||
|
@ -1704,19 +1704,19 @@ void CInputMain::Attack(LPCHARACTER ch, const BYTE header, const char* data)
|
||||
|
||||
switch (type->type)
|
||||
{
|
||||
case SKILL_GEOMPUNG:
|
||||
case SKILL_SANGONG:
|
||||
case SKILL_YEONSA:
|
||||
case SKILL_KWANKYEOK:
|
||||
case SKILL_HWAJO:
|
||||
case SKILL_GIGUNG:
|
||||
case SKILL_PABEOB:
|
||||
case SKILL_MARYUNG:
|
||||
case SKILL_TUSOK:
|
||||
case SKILL_MAHWAN:
|
||||
case SKILL_BIPABU:
|
||||
case SKILL_NOEJEON:
|
||||
case SKILL_CHAIN:
|
||||
case SKILL_WAR_MENTAL_AMBUSH:
|
||||
case SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD:
|
||||
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT:
|
||||
case SKILL_NINJA_ARCHERY_ARROW_SHOWER:
|
||||
case SKILL_NINJA_ARCHERY_FIRE_ARROW:
|
||||
case SKILL_NINJA_ARCHERY_POISON_ARROW:
|
||||
case SKILL_SURA_WEAPONRY_DISPEL:
|
||||
case SKILL_SURA_BLACKMAGIC_DARK_STRIKE:
|
||||
case SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE:
|
||||
case SKILL_SURA_BLACKMAGIC_DARK_ORB:
|
||||
case SKILL_SHAMAN_DRAGON_FLYING_TALISMAN:
|
||||
case SKILL_SHAMAN_HEALING_LIGHTNING_THROW:
|
||||
case SKILL_SHAMAN_HEALING_LIGHTNING_CLAW:
|
||||
case SKILL_HORSE_WILDATTACK_RANGE:
|
||||
if (HEADER_CG_SHOOT != type->header)
|
||||
{
|
||||
|
@ -46,80 +46,80 @@ enum ESkillIndexes
|
||||
|
||||
// 무사 전사 계열
|
||||
// A
|
||||
SKILL_SAMYEON = 1, // 삼연참(세번베기)
|
||||
SKILL_PALBANG, // 팔방풍우
|
||||
SKILL_WAR_BODY_THREE_WAY_CUT = 1, // 삼연참(세번베기)
|
||||
SKILL_WAR_BODY_SWORD_SPIN, // 팔방풍우
|
||||
// S
|
||||
SKILL_JEONGWI, // 전귀혼
|
||||
SKILL_GEOMKYUNG, // 검경
|
||||
SKILL_TANHWAN, // 탄환격
|
||||
SKILL_WAR_BODY_BERSERK, // 전귀혼
|
||||
SKILL_WAR_BODY_AURA, // 검경
|
||||
SKILL_WAR_BODY_DASH, // 탄환격
|
||||
|
||||
// 무사 기공 계열
|
||||
// A
|
||||
SKILL_GIGONGCHAM = 16, // 기공참
|
||||
SKILL_GYOKSAN, // 격산타우
|
||||
SKILL_DAEJINGAK, // 대진각
|
||||
SKILL_WAR_MENTAL_BASH = 16, // 기공참
|
||||
SKILL_WAR_MENTAL_POUNDING, // 격산타우
|
||||
SKILL_WAR_MENTAL_STRONG_BODY, // 대진각
|
||||
// S
|
||||
SKILL_CHUNKEON, // 천근추
|
||||
SKILL_GEOMPUNG, // 검풍
|
||||
SKILL_WAR_MENTAL_SWORD_STRIKE, // 천근추
|
||||
SKILL_WAR_MENTAL_AMBUSH, // 검풍
|
||||
|
||||
// 자객 암살 계열
|
||||
// A
|
||||
SKILL_AMSEOP = 31, // 암습
|
||||
SKILL_GUNGSIN, // 궁신탄영
|
||||
SKILL_CHARYUN, // 차륜살
|
||||
SKILL_NINJA_BLADEFIGHT_AMBUSH = 31, // 암습
|
||||
SKILL_NINJA_BLADEFIGHT_FAST_ATTACK, // 궁신탄영
|
||||
SKILL_NINJA_BLADEFIGHT_ROLLING_DAGGER, // 차륜살
|
||||
// S
|
||||
SKILL_EUNHYUNG, // 은형법
|
||||
SKILL_SANGONG, // 산공분
|
||||
SKILL_NINJA_BLADEFIGHT_DISGUISE, // 은형법
|
||||
SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD, // 산공분
|
||||
|
||||
// 자객 궁수 계열
|
||||
// A
|
||||
SKILL_YEONSA = 46, // 연사
|
||||
SKILL_KWANKYEOK, // 관격술
|
||||
SKILL_HWAJO, // 화조파
|
||||
SKILL_NINJA_ARCHERY_REPETITIVE_SHOT = 46, // 연사
|
||||
SKILL_NINJA_ARCHERY_ARROW_SHOWER, // 관격술
|
||||
SKILL_NINJA_ARCHERY_FIRE_ARROW, // 화조파
|
||||
// S
|
||||
SKILL_GYEONGGONG, // 경공술
|
||||
SKILL_GIGUNG, // 기궁
|
||||
SKILL_NINJA_ARCHERY_FEATHER_WALK, // 경공술
|
||||
SKILL_NINJA_ARCHERY_POISON_ARROW, // 기궁
|
||||
|
||||
// 수라 검
|
||||
// A
|
||||
SKILL_SWAERYUNG = 61, // 쇄령지
|
||||
SKILL_YONGKWON, // 용권파
|
||||
SKILL_SURA_WEAPONRY_FINGER_STRIKE = 61, // 쇄령지
|
||||
SKILL_SURA_WEAPONRY_DRAGON_SWIRL, // 용권파
|
||||
// S
|
||||
SKILL_GWIGEOM, // 귀검
|
||||
SKILL_TERROR, // 공포
|
||||
SKILL_JUMAGAP, // 주마갑
|
||||
SKILL_PABEOB, // 파법술
|
||||
SKILL_SURA_WEAPONRY_ENCHANTED_BLADE, // 귀검
|
||||
SKILL_SURA_WEAPONRY_FEAR, // 공포
|
||||
SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR, // 주마갑
|
||||
SKILL_SURA_WEAPONRY_DISPEL, // 파법술
|
||||
|
||||
// 수라 마법
|
||||
// A
|
||||
SKILL_MARYUNG = 76, // 마령
|
||||
SKILL_HWAYEOMPOK, // 화염폭
|
||||
SKILL_MUYEONG, // 무영진
|
||||
SKILL_SURA_BLACKMAGIC_DARK_STRIKE = 76, // 마령
|
||||
SKILL_SURA_BLACKMAGIC_FLAME_STRIKE, // 화염폭
|
||||
SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT, // 무영진
|
||||
// S
|
||||
SKILL_MANASHILED, // 흑신수호
|
||||
SKILL_TUSOK, // 투속마령
|
||||
SKILL_MAHWAN, // 마환격
|
||||
SKILL_SURA_BLACKMAGIC_DARK_PROTECTION, // 흑신수호
|
||||
SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE, // 투속마령
|
||||
SKILL_SURA_BLACKMAGIC_DARK_ORB, // 마환격
|
||||
|
||||
// 무당 용신
|
||||
// A
|
||||
SKILL_BIPABU = 91,
|
||||
SKILL_YONGBI, // 용비광사파
|
||||
SKILL_PAERYONG, // 패룡나한무
|
||||
SKILL_SHAMAN_DRAGON_FLYING_TALISMAN = 91,
|
||||
SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON, // 용비광사파
|
||||
SKILL_SHAMAN_DRAGON_DRAGONS_ROAR, // 패룡나한무
|
||||
// S
|
||||
//SKILL_BUDONG, // 부동박부
|
||||
SKILL_HOSIN, // 호신
|
||||
SKILL_REFLECT, // 보호
|
||||
SKILL_GICHEON, // 기천대공
|
||||
SKILL_SHAMAN_DRAGON_BLESSING, // 호신
|
||||
SKILL_SHAMAN_DRAGON_REFLECT, // 보호
|
||||
SKILL_SHAMAN_DRAGON_DRAGONS_AID, // 기천대공
|
||||
|
||||
// 무당 뇌신
|
||||
// A
|
||||
SKILL_NOEJEON = 106, // 뇌전령
|
||||
SKILL_BYEURAK, // 벼락
|
||||
SKILL_CHAIN, // 체인라이트닝
|
||||
SKILL_SHAMAN_HEALING_LIGHTNING_THROW = 106, // 뇌전령
|
||||
SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING, // 벼락
|
||||
SKILL_SHAMAN_HEALING_LIGHTNING_CLAW, // 체인라이트닝
|
||||
// S
|
||||
SKILL_JEONGEOP, // 정업인
|
||||
SKILL_KWAESOK, // 이동속도업
|
||||
SKILL_JEUNGRYEOK, // 증력술
|
||||
SKILL_SHAMAN_HEALING_CURE, // 정업인
|
||||
SKILL_SHAMAN_HEALING_SWIFTNESS, // 이동속도업
|
||||
SKILL_SHAMAN_HEALING_ATTACK, // 증력술
|
||||
|
||||
// 공통 스킬
|
||||
// 7
|
||||
@ -215,7 +215,7 @@ class CSkillProto
|
||||
|
||||
bool IsChargeSkill()
|
||||
{
|
||||
return dwVnum == SKILL_TANHWAN || dwVnum == SKILL_HORSE_CHARGE;
|
||||
return dwVnum == SKILL_WAR_BODY_DASH || dwVnum == SKILL_HORSE_CHARGE;
|
||||
}
|
||||
|
||||
// 3차 적용
|
||||
|
Loading…
Reference in New Issue
Block a user