WIP: Rename identifiers containing Korean words in source code #33
@ -152,7 +152,7 @@ enum EAffectBits
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AFF_SHAMAN_HEALING_ATTACK, // 증력술
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AFF_WAR_BODY_DASH, // 탄환격용 달리기어펙트
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AFF_SURA_WEAPONRY_DISPEL, // 파법술
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AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL, // õ±ÙÃß
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AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL, // õ±ÙÃß
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AFF_POLYMORPH,
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AFF_WAR_FLAG1,
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AFF_WAR_FLAG2,
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@ -747,7 +747,7 @@ void CHARACTER::RemoveGoodAffect()
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RemoveAffect(SKILL_WAR_BODY_BERSERK);
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RemoveAffect(SKILL_WAR_BODY_AURA);
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RemoveAffect(SKILL_WAR_MENTAL_STUMP);
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RemoveAffect(SKILL_WAR_MENTAL_STRONG_BODY);
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RemoveAffect(SKILL_NINJA_BLADEFIGHT_STEALTH);
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RemoveAffect(SKILL_NINJA_ARCHERY_FEATHER_WALK);
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RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE);
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@ -775,7 +775,7 @@ bool CHARACTER::IsGoodAffect(BYTE bAffectType) const
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case (SKILL_WAR_BODY_BERSERK):
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case (SKILL_WAR_BODY_AURA):
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case (SKILL_WAR_MENTAL_STUMP):
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case (SKILL_WAR_MENTAL_STRONG_BODY):
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case (SKILL_NINJA_BLADEFIGHT_STEALTH):
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case (SKILL_NINJA_ARCHERY_FEATHER_WALK):
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case (SKILL_SURA_WEAPONRY_ENCHANTED_BLADE):
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@ -2280,13 +2280,13 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
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//if (g_iUseLocale)
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if ( !LC_IsYMIR() )
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{
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if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STUMP && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
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affact_flag = AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL;
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if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
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affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL;
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}
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else
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{
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if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STUMP && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
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affact_flag = AFF_WAR_MENTAL_SWORD_STRIKE_WITH_FALL;
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if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
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affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL;
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}
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// END_OF_ADD_GRANDMASTER_SKILL
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@ -3524,7 +3524,7 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
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{
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case SKILL_SURA_WEAPONRY_DRAGON_SWIRL:
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case SKILL_SURA_BLACKMAGIC_FLAME_STRIKE:
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case SKILL_WAR_MENTAL_STRONG_BODY:
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case SKILL_WAR_MENTAL_STUMP:
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case SKILL_SHAMAN_DRAGON_DRAGONS_ROAR:
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SPDLOG_WARN("SkillHack: cannot use attack packet for skill({})", SkillID);
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return false;
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