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server/gamefiles/locale/english/quest/pre_qc/main_quest_lv97.quest

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quest main_quest_lv97 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 97 begin
set_state (state1_1)
end
end
----------------------------------õ<><C3B5><EFBFBD>ų<EFBFBD> óġ----------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._010_sendLetter)
say(gameforge.main_quest_lv97._020_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._030_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._040_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._050_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._060_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._070_say)
say("")
set_state (state1_2)
end
end
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv97._080_sayTitle)
say(gameforge.main_quest_lv97._090_say)
-- say("")
-- say_reward(locale.main_quest_lv97.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ƿԴ<C6BF>.--
when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._650_say)
end
when 3905.kill begin
if pc.count_item(31074) < 1 then
pc.give_item2 ( 31074, 1 )
end
notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
say(gameforge.main_quest_lv97._110_say)
say("")
wait()
say(gameforge.main_quest_lv97._120_say)
say("")
set_state (state1_3)
end
end
state state1_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._010_sendLetter)
say(gameforge.main_quest_lv97._130_say)
say("")
say("")
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3905.kill begin
if pc.count_item(31074) < 1 then
pc.give_item2 ( 31074, 1 )
end
notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
say(gameforge.main_quest_lv97._110_say)
say("")
wait()
say(gameforge.main_quest_lv97._120_say)
say("")
end
when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31074) >= 1 then
pc.remove_item ( 31074, pc.count_item(31074))
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._140_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._150_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._160_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._190_say)
say("")
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 45941088))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30045),2,locale.count_postfix))
say("")
pc.give_exp2(45941088)
--pc.change_money(0)
pc.give_item2(30045, 2)
set_state (state2_1)
else --<2D>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Դ<EFBFBD>.
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._650_say)
set_state (state1_2)
end
end
end
---------------------------------- <20>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ----------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._200_sendLetter)
say(gameforge.main_quest_lv97._210_say)
say("")
say("")
end
when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20377))
say(gameforge.main_quest_lv97._220_say)
say("")
wait()
say_title(mob_name(20377))
say(gameforge.main_quest_lv97._230_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._260_say)
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(20001)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20001))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._270_sayTitle)
say(gameforge.main_quest_lv97._280_say)
say("")
say_item_vnum(31041)
say("")
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin
say_title(mob_name(20377))
say(gameforge.main_quest_lv97._290_say)
say("")
end
when 20001.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20001))
say(gameforge.main_quest_lv97._660_say)
if pc.count_item(31041) < 1 then
pc.give_item2(31041, 1)
notice_multiline(gameforge.main_quest_lv97._300_notice,notice)
end
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._200_sendLetter)
local v = find_npc_by_vnum(20377)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20377))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._200_sendLetter)
say(gameforge.main_quest_lv97._300_notice)
say("")
say("")
end
when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31041) >= 1 then
pc.remove_item ( 31041, pc.count_item(31041))
say_title(mob_name(20377))
say(gameforge.main_quest_lv97._310_say)
say("")
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 41032531))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format ("%s: %d %s", item_name(71001),3,locale.count_postfix))
say("")
pc.give_exp2(41032531)
--pc.change_money(0)
pc.give_item2(71001, 3)
set_state (state3_1)
else -- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>߷ȴ<DFB7>.
say_title(mob_name(20377))
say(gameforge.main_quest_lv97._170_say)
say("")
set_state (state2_2)
end
end
end
---------------------------------- <20>Ĺ<EFBFBD> Ȱ<><C8B0> Ȯ<><C8AE>----------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._320_sendLetter)
say(gameforge.main_quest_lv97._330_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._340_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._350_say)
say("")
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv97._370_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._380_say)
say("")
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
q.set_counter_name(gameforge.main_quest_lv97._670_counterName)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv97._390_sayTitle)
say(gameforge.main_quest_lv97._400_say)
say("")
say_title(gameforge.main_quest_lv97._670_counterName)
local remain1 = 2 - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("mob3_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = 1 - pc.getqf("mob3_4_kill")
if remain4 < 0 then
remain4 = 0
end
q.set_counter_value(remain1 + remain2 + remain3 + remain4)
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(3907),remain1,mob_name(3908),remain2))
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(3909),remain3,mob_name(3910),remain4))
-- say("")
-- say_reward(locale.main_quest_lv97.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._410_say)
say("")
end
function kill_count()
local remain1 = 2 - pc.getqf("mob3_1_kill")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.getqf("mob3_2_kill")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 1 - pc.getqf("mob3_3_kill")
if remain3 < 0 then
remain3 = 0
end
local remain4 = 1 - pc.getqf("mob3_4_kill")
if remain4 < 0 then
remain4 = 0
end
local total_remain = remain1 + remain2 + remain3 + remain4
q.set_counter_value(total_remain)
return total_remain
end
when 3907.kill begin
pc.setqf("mob3_1_kill",pc.getqf("mob3_1_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when 3908.kill begin
pc.setqf("mob3_2_kill",pc.getqf("mob3_2_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when 3909.kill begin
pc.setqf("mob3_3_kill",pc.getqf("mob3_3_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
when 3910.kill begin
pc.setqf("mob3_4_kill",pc.getqf("mob3_4_kill") + 1)
if main_quest_lv97.kill_count() == 0 then
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
set_state (state3_3)
end
end
end
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._320_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv97._320_sendLetter)
say(gameforge.main_quest_lv97._420_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._430_say)
say("")
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 47898648))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 214000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30033),3,locale.count_postfix))
say("")
pc.give_exp2(47898648)
pc.change_money(214000)
pc.give_item2(30033, 3)
set_state (state4_1)
end
end
---------------------------------- <20><>ȣ<EFBFBD>ų<EFBFBD><C5B3><EFBFBD> <20><><EFBFBD><EFBFBD>, õ<><C3B5><EFBFBD>ų<EFBFBD>----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._440_sendLetter)
say(gameforge.main_quest_lv97._450_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._460_say)
say("")
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._480_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._490_say)
say("")
set_state (state4_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv97._700_sayTitle)
say(gameforge.main_quest_lv97._710_say)
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._530_say)
say("")
end
when 3910.kill begin
notice_multiline(gameforge.main_quest_lv97._550_1_notice,notice)
notice_multiline(gameforge.main_quest_lv97._550_2_notice,notice)
set_state (state4_3)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv97._510_sayTitle)
say(gameforge.main_quest_lv97._520_say)
say("")
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._540_say)
say("")
end
when 3906.kill begin -- õ<><C3B5><EFBFBD>ų<EFBFBD> óġ
notice_multiline(gameforge.main_quest_lv97._560_notice,notice)
say(gameforge.main_quest_lv97._570_say)
say("")
wait()
say(gameforge.main_quest_lv97._580_say)
say("")
if pc.count_item(31017) < 1 then
pc.give_item2(31017, 1)
end
set_state (state4_4)
end
end
state state4_4 begin
when letter begin
send_letter(gameforge.main_quest_lv97._440_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv97._440_sendLetter)
say(gameforge.main_quest_lv97._420_say)
say("")
say("")
end
when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin
pc.remove_item(31017,pc.count_item(31017))
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._590_say)
say("")
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv97._600_say)
say("")
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._610_say)
say("")
wait()
say_reward(gameforge.main_quest_lv97._620_sayReward)
say("")
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv97._630_say)
say("")
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 49586571))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 225000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30039),3,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv97._640_sayTitle)
pc.give_exp2(49586571)
pc.change_money(225000)
pc.give_item2(70024, 1)
pc.give_item2(30039, 3)
clear_letter()
set_quest_state ("main_quest_lv98", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end