server/game/src/threeway_war.h

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#ifndef THREE_WAY_WAR_EVENT_
#define THREE_WAY_WAR_EVENT_
#include <unordered_map>
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#include <common/stl.h>
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struct ForkedSungziMapInfo
{
int m_iForkedSung;
int m_iForkedSungziStartPosition[3][2];
std::string m_stMapName;
int m_iBossMobVnum;
};
struct ForkedPassMapInfo
{
int m_iForkedPass[3];
int m_iForkedPassStartPosition[3][2];
std::string m_stMapName[3];
};
class CThreeWayWar : public singleton<CThreeWayWar>
{
public:
CThreeWayWar ();
virtual ~CThreeWayWar ();
void Initialize ();
bool LoadSetting (const char* szFileName);
int GetKillScore (BYTE empire) const;
void SetKillScore (BYTE empire, int count);
void SetReviveTokenForPlayer (DWORD PlayerID, int count);
int GetReviveTokenForPlayer (DWORD PlayerID);
void DecreaseReviveTokenForPlayer (DWORD PlayerID);
const ForkedPassMapInfo& GetEventPassMapInfo () const;
const ForkedSungziMapInfo& GetEventSungZiMapInfo () const;
bool IsThreeWayWarMapIndex (int iMapIndex) const;
bool IsSungZiMapIndex (int iMapIndex) const;
void RandomEventMapSet ();
void RegisterUser (DWORD PlayerID);
bool IsRegisteredUser (DWORD PlayerID) const;
void onDead (LPCHARACTER pChar, LPCHARACTER pKiller);
void SetRegenFlag (int flag) { RegenFlag_ = flag; }
int GetRegenFlag () const { return RegenFlag_; }
void RemoveAllMonstersInThreeWay () const;
private:
int KillScore_[3];
int RegenFlag_;
std::set<int> MapIndexSet_;
std::vector<ForkedPassMapInfo> PassInfoMap_;
std::vector<ForkedSungziMapInfo> SungZiInfoMap_;
std::unordered_map<DWORD, DWORD> RegisterUserMap_;
std::unordered_map<DWORD, int> ReviveTokenMap_;
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};
const char* GetSungziMapPath();
const char* GetPassMapPath( BYTE bEmpire );
int GetPassMapIndex( BYTE bEmpire );
int GetSungziMapIndex();
int GetSungziStartX( BYTE bEmpire );
int GetSungziStartY( BYTE bEmpire );
int GetPassStartX( BYTE bEmpire );
int GetPassStartY( BYTE bEmpire );
#endif /* THREE_WAY_WAR_EVENT_ */