forked from metin2/server
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
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#ifndef THREE_WAY_WAR_EVENT_
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#define THREE_WAY_WAR_EVENT_
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#include <unordered_map>
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#include <common/stl.h>
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struct ForkedSungziMapInfo
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{
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int m_iForkedSung;
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int m_iForkedSungziStartPosition[3][2];
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std::string m_stMapName;
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int m_iBossMobVnum;
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};
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struct ForkedPassMapInfo
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{
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int m_iForkedPass[3];
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int m_iForkedPassStartPosition[3][2];
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std::string m_stMapName[3];
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};
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class CThreeWayWar : public singleton<CThreeWayWar>
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{
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public:
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CThreeWayWar ();
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virtual ~CThreeWayWar ();
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void Initialize ();
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bool LoadSetting (const char* szFileName);
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int GetKillScore (BYTE empire) const;
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void SetKillScore (BYTE empire, int count);
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void SetReviveTokenForPlayer (DWORD PlayerID, int count);
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int GetReviveTokenForPlayer (DWORD PlayerID);
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void DecreaseReviveTokenForPlayer (DWORD PlayerID);
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const ForkedPassMapInfo& GetEventPassMapInfo () const;
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const ForkedSungziMapInfo& GetEventSungZiMapInfo () const;
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bool IsThreeWayWarMapIndex (int iMapIndex) const;
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bool IsSungZiMapIndex (int iMapIndex) const;
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void RandomEventMapSet ();
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void RegisterUser (DWORD PlayerID);
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bool IsRegisteredUser (DWORD PlayerID) const;
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void onDead (LPCHARACTER pChar, LPCHARACTER pKiller);
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void SetRegenFlag (int flag) { RegenFlag_ = flag; }
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int GetRegenFlag () const { return RegenFlag_; }
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void RemoveAllMonstersInThreeWay () const;
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private:
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int KillScore_[3];
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int RegenFlag_;
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std::set<int> MapIndexSet_;
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std::vector<ForkedPassMapInfo> PassInfoMap_;
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std::vector<ForkedSungziMapInfo> SungZiInfoMap_;
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std::unordered_map<DWORD, DWORD> RegisterUserMap_;
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std::unordered_map<DWORD, int> ReviveTokenMap_;
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};
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const char* GetSungziMapPath();
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const char* GetPassMapPath( BYTE bEmpire );
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int GetPassMapIndex( BYTE bEmpire );
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int GetSungziMapIndex();
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int GetSungziStartX( BYTE bEmpire );
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int GetSungziStartY( BYTE bEmpire );
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int GetPassStartX( BYTE bEmpire );
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int GetPassStartY( BYTE bEmpire );
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#endif /* THREE_WAY_WAR_EVENT_ */
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