Commit Graph

14 Commits

Author SHA1 Message Date
972530f3a7 Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google Sanitizers 2022-11-27 10:46:56 +02:00
b5ea548038 Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake. 2022-11-27 01:10:23 +02:00
c8abacafaf Made code compatible with clang, ignored test dir in the IDE. 2022-11-27 01:06:00 +02:00
ecf8b71218 Fixed getopt routine 2022-11-23 21:44:45 +02:00
ef2aee6b6b Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
8c40c9f92e Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error. 2022-03-12 13:46:22 +02:00
181f37cccd Fixed sectree map attribute loading 2022-03-12 12:03:12 +02:00
a056345a7b Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
64596d344c WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
d2f43a8620 Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
b99293c9d7 Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
90ef09c331 Database now runs on linux 2022-03-05 19:59:39 +02:00
f4f90b2533 Add project files. 2022-03-05 12:44:06 +02:00
453a74459f Add .gitattributes and .gitignore. 2022-03-05 12:44:03 +02:00