Commit Graph

20 Commits

Author SHA1 Message Date
c35f861d97 Fixed variable redeclaration in table reader 2023-05-01 11:02:00 +03:00
19cc2f3e34 Re-added BSD string functions 2023-05-01 08:10:00 +03:00
a04cd735de Fixed quest server timers cancellation 2022-12-24 20:46:00 +02:00
f56d5028da Removed unused and buggy priv_guild command 2022-12-24 20:00:00 +02:00
71189e7c08 Removed register types 2022-11-27 22:29:57 +02:00
148223340c Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
3a74dac29e Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
868b8394bb Fixed usage of uninitialized variables. 2022-11-27 11:56:23 +02:00
b5ea548038 Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake. 2022-11-27 01:10:23 +02:00
c8abacafaf Made code compatible with clang, ignored test dir in the IDE. 2022-11-27 01:06:00 +02:00
ecf8b71218 Fixed getopt routine 2022-11-23 21:44:45 +02:00
ef2aee6b6b Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
8c40c9f92e Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error. 2022-03-12 13:46:22 +02:00
181f37cccd Fixed sectree map attribute loading 2022-03-12 12:03:12 +02:00
a056345a7b Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
64596d344c WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
d2f43a8620 Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
b99293c9d7 Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
90ef09c331 Database now runs on linux 2022-03-05 19:59:39 +02:00
f4f90b2533 Add project files. 2022-03-05 12:44:06 +02:00