server/game/src
2023-05-01 11:02:00 +03:00
..
affect_flag.h Add project files. 2022-03-05 12:44:06 +02:00
affect.cpp Add project files. 2022-03-05 12:44:06 +02:00
affect.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
ani.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
ani.h Add project files. 2022-03-05 12:44:06 +02:00
any_function.h Add project files. 2022-03-05 12:44:06 +02:00
any_function.inc Add project files. 2022-03-05 12:44:06 +02:00
arena.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
arena.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
auction_manager.cpp Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
auction_manager.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
auction_packet.h Add project files. 2022-03-05 12:44:06 +02:00
banword.cpp Add project files. 2022-03-05 12:44:06 +02:00
banword.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
battle.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
battle.h Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
BattleArena.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
BattleArena.h Add project files. 2022-03-05 12:44:06 +02:00
belt_inventory_helper.h Add project files. 2022-03-05 12:44:06 +02:00
blend_item.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
blend_item.h Add project files. 2022-03-05 12:44:06 +02:00
block_country.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
block_country.h Add project files. 2022-03-05 12:44:06 +02:00
BlueDragon_Binder.cpp Add project files. 2022-03-05 12:44:06 +02:00
BlueDragon_Binder.h Add project files. 2022-03-05 12:44:06 +02:00
BlueDragon_Skill.h Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
BlueDragon.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
BlueDragon.h Add project files. 2022-03-05 12:44:06 +02:00
buff_on_attributes.cpp Database now runs on linux 2022-03-05 19:59:39 +02:00
buff_on_attributes.h Add project files. 2022-03-05 12:44:06 +02:00
buffer_manager.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
buffer_manager.h Add project files. 2022-03-05 12:44:06 +02:00
build_locale_string.py Add project files. 2022-03-05 12:44:06 +02:00
building.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
building.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
castle.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
castle.h Add project files. 2022-03-05 12:44:06 +02:00
char_affect.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char_battle.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char_change_empire.cpp Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
char_dragonsoul.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
char_horse.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
char_item.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char_manager.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
char_manager.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
char_quickslot.cpp Add project files. 2022-03-05 12:44:06 +02:00
char_resist.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char_skill.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char_state.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
char.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
char.h Fixed usage of uninitialized variables. 2022-11-27 11:56:23 +02:00
ClientPackageCryptInfo.cpp Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
ClientPackageCryptInfo.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
cmd_emotion.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
cmd_general.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
cmd_gm.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
cmd_oxevent.cpp Add project files. 2022-03-05 12:44:06 +02:00
cmd.cpp Removed unused and buggy priv_guild command 2022-12-24 20:00:00 +02:00
cmd.h Add project files. 2022-03-05 12:44:06 +02:00
config.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
config.h Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake. 2022-11-27 01:10:23 +02:00
constants.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
constants.h Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
crc32.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
crc32.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
cube.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
cube.h Add project files. 2022-03-05 12:44:06 +02:00
db.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
db.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
debug_allocator_adapter.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
debug_allocator.h Add project files. 2022-03-05 12:44:06 +02:00
debug_ptr.h Add project files. 2022-03-05 12:44:06 +02:00
desc_client.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
desc_client.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
desc_manager.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
desc_manager.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
desc_p2p.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
desc_p2p.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
desc.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
desc.h Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error. 2022-03-12 13:46:22 +02:00
dev_log.cpp Add project files. 2022-03-05 12:44:06 +02:00
dev_log.h Add project files. 2022-03-05 12:44:06 +02:00
dragon_soul_table.cpp Add project files. 2022-03-05 12:44:06 +02:00
dragon_soul_table.h Add project files. 2022-03-05 12:44:06 +02:00
DragonLair.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
DragonLair.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
DragonSoul.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
DragonSoul.h Database now runs on linux 2022-03-05 19:59:39 +02:00
dungeon.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
dungeon.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
empire_text_convert.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
empire_text_convert.h Add project files. 2022-03-05 12:44:06 +02:00
entity_view.cpp Add project files. 2022-03-05 12:44:06 +02:00
entity.cpp Add project files. 2022-03-05 12:44:06 +02:00
entity.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
event_queue.cpp WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
event_queue.h Add project files. 2022-03-05 12:44:06 +02:00
event.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
event.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
exchange.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
exchange.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
fifo_allocator.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
file_loader.cpp Add project files. 2022-03-05 12:44:06 +02:00
file_loader.h Add project files. 2022-03-05 12:44:06 +02:00
fishing.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
fishing.h Add project files. 2022-03-05 12:44:06 +02:00
FSM.cpp Add project files. 2022-03-05 12:44:06 +02:00
FSM.h Add project files. 2022-03-05 12:44:06 +02:00
gm.cpp Add project files. 2022-03-05 12:44:06 +02:00
gm.h Add project files. 2022-03-05 12:44:06 +02:00
group_text_parse_tree.cpp Database now runs on linux 2022-03-05 19:59:39 +02:00
group_text_parse_tree.h WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
guild_manager.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
guild_manager.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
guild_war.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
guild.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
guild.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
horse_rider.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
horse_rider.h Add project files. 2022-03-05 12:44:06 +02:00
horsename_manager.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
horsename_manager.h Add project files. 2022-03-05 12:44:06 +02:00
IFileMonitor.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
input_auth.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input_db.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input_login.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input_main.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input_p2p.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input_teen.cpp Database now runs on linux 2022-03-05 19:59:39 +02:00
input.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
input.h Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
item_addon.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
item_addon.h Add project files. 2022-03-05 12:44:06 +02:00
item_attribute.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
item_manager_idrange.cpp Add project files. 2022-03-05 12:44:06 +02:00
item_manager_private_types.h Add project files. 2022-03-05 12:44:06 +02:00
item_manager_read_tables.cpp Fixed variable redeclaration in table reader 2023-05-01 11:02:00 +03:00
item_manager.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
item_manager.h Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
item.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
item.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
locale_service.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
locale_service.h Add project files. 2022-03-05 12:44:06 +02:00
locale.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
locale.hpp Add project files. 2022-03-05 12:44:06 +02:00
log.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
log.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
login_data.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
login_data.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
login_sim.h Add project files. 2022-03-05 12:44:06 +02:00
lua_incl.h Add project files. 2022-03-05 12:44:06 +02:00
lzo_manager.cpp Add project files. 2022-03-05 12:44:06 +02:00
lzo_manager.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
main.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
malloc_allocator.h Add project files. 2022-03-05 12:44:06 +02:00
map_location.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
map_location.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
MarkConvert.cpp Add project files. 2022-03-05 12:44:06 +02:00
MarkImage.cpp Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
MarkImage.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
MarkManager.cpp Add project files. 2022-03-05 12:44:06 +02:00
MarkManager.h Add project files. 2022-03-05 12:44:06 +02:00
marriage.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
marriage.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
matrix_card.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
matrix_card.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
merge_locale_string.py Add project files. 2022-03-05 12:44:06 +02:00
messenger_manager.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
messenger_manager.h Add project files. 2022-03-05 12:44:06 +02:00
mining.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
mining.h Add project files. 2022-03-05 12:44:06 +02:00
mob_manager.cpp Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
mob_manager.h Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
monarch.cpp Add project files. 2022-03-05 12:44:06 +02:00
monarch.h Database now runs on linux 2022-03-05 19:59:39 +02:00
motion.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
motion.h Database now runs on linux 2022-03-05 19:59:39 +02:00
object_allocator.h Add project files. 2022-03-05 12:44:06 +02:00
over9refine.cpp Add project files. 2022-03-05 12:44:06 +02:00
over9refine.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
OXEvent.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
OXEvent.h Add project files. 2022-03-05 12:44:06 +02:00
p2p.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
p2p.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
packet_info.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
packet_info.h WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
packet.h Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
panama.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
panama.h Add project files. 2022-03-05 12:44:06 +02:00
party.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
party.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
pcbang.cpp Add project files. 2022-03-05 12:44:06 +02:00
pcbang.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
PetSystem.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
PetSystem.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
polymorph.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
polymorph.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
pool.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
priv_manager.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
priv_manager.h Add project files. 2022-03-05 12:44:06 +02:00
profiler.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
protocol.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
pvp.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
pvp.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
quest.h Add project files. 2022-03-05 12:44:06 +02:00
questevent.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questevent.h Add project files. 2022-03-05 12:44:06 +02:00
questlua_affect.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
questlua_arena.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_ba.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_building.cpp Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
questlua_danceevent.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_dragonlair.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
questlua_dragonsoul.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_dungeon.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
questlua_forked.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
questlua_game.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
questlua_global.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
questlua_guild.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questlua_horse.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
questlua_item.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
questlua_marriage.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_mgmt.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_monarch.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questlua_npc.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
questlua_oxevent.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_party.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
questlua_pc.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
questlua_pet.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_quest.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_speedserver.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua_target.cpp Add project files. 2022-03-05 12:44:06 +02:00
questlua.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questlua.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
questmanager.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questmanager.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
questnpc.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questnpc.h Add project files. 2022-03-05 12:44:06 +02:00
questpc.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
questpc.h Add project files. 2022-03-05 12:44:06 +02:00
refine.cpp Add project files. 2022-03-05 12:44:06 +02:00
refine.h Add project files. 2022-03-05 12:44:06 +02:00
regen.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
regen.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
safebox.cpp Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
safebox.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
sectree_manager.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
sectree_manager.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
sectree.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
sectree.h Made code compatible with clang, ignored test dir in the IDE. 2022-11-27 01:06:00 +02:00
sequence.cpp Add project files. 2022-03-05 12:44:06 +02:00
sequence.h Add project files. 2022-03-05 12:44:06 +02:00
shop_manager.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
shop_manager.h Add project files. 2022-03-05 12:44:06 +02:00
shop.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
shop.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
shopEx.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
shopEx.h Add project files. 2022-03-05 12:44:06 +02:00
skill_power.cpp Database now runs on linux 2022-03-05 19:59:39 +02:00
skill_power.h Add project files. 2022-03-05 12:44:06 +02:00
skill.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
skill.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
spam.h Database now runs on linux 2022-03-05 19:59:39 +02:00
SpeedServer.cpp Add project files. 2022-03-05 12:44:06 +02:00
SpeedServer.h Database now runs on linux 2022-03-05 19:59:39 +02:00
stable_priority_queue.h Add project files. 2022-03-05 12:44:06 +02:00
start_position.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
start_position.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
state.h Add project files. 2022-03-05 12:44:06 +02:00
stdafx.h Re-added BSD string functions 2023-05-01 08:10:00 +03:00
target.cpp Re-added BSD string functions 2023-05-01 08:10:00 +03:00
target.h Add project files. 2022-03-05 12:44:06 +02:00
text_file_loader.cpp WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
text_file_loader.h Database now runs on linux 2022-03-05 19:59:39 +02:00
threeway_war.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
threeway_war.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
TrafficProfiler.cpp Add project files. 2022-03-05 12:44:06 +02:00
TrafficProfiler.h Add project files. 2022-03-05 12:44:06 +02:00
trigger.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
typedef.h Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
unique_item.h Add project files. 2022-03-05 12:44:06 +02:00
utils.cpp Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
utils.h Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
vector.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
vector.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
version.cpp Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
vid.h Add project files. 2022-03-05 12:44:06 +02:00
war_map.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
war_map.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
wedding.cpp Add project files. 2022-03-05 12:44:06 +02:00
wedding.h Add project files. 2022-03-05 12:44:06 +02:00
xmas_event.cpp Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
xmas_event.h Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00