.. |
affect_flag.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
affect.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
affect.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
ani.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
ani.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
any_function.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
any_function.inc
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
arena.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
arena.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
auction_manager.cpp
|
Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
|
2022-03-06 17:36:43 +02:00 |
auction_manager.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
auction_packet.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
banword.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
banword.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
battle.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
battle.h
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
BattleArena.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
BattleArena.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
belt_inventory_helper.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
blend_item.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
blend_item.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
block_country.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
block_country.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
BlueDragon_Binder.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
BlueDragon_Binder.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
BlueDragon_Skill.h
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
BlueDragon.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
BlueDragon.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
buff_on_attributes.cpp
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
buff_on_attributes.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
buffer_manager.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
buffer_manager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
build_locale_string.py
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
building.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
building.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
castle.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
castle.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
char_affect.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char_battle.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char_change_empire.cpp
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
char_dragonsoul.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
char_horse.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
char_item.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char_manager.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
char_manager.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
char_quickslot.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
char_resist.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char_skill.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char_state.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
char.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
char.h
|
Fixed usage of uninitialized variables.
|
2022-11-27 11:56:23 +02:00 |
ClientPackageCryptInfo.cpp
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
ClientPackageCryptInfo.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
cmd_emotion.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
cmd_general.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
cmd_gm.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
cmd_oxevent.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
cmd.cpp
|
Removed unused and buggy priv_guild command
|
2022-12-24 20:00:00 +02:00 |
cmd.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
config.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
config.h
|
Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake.
|
2022-11-27 01:10:23 +02:00 |
constants.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
constants.h
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
crc32.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
crc32.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
cube.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
cube.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
db.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
db.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
debug_allocator_adapter.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
debug_allocator.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
debug_ptr.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
desc_client.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
desc_client.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
desc_manager.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
desc_manager.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
desc_p2p.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
desc_p2p.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
desc.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
desc.h
|
Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error.
|
2022-03-12 13:46:22 +02:00 |
dev_log.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
dev_log.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
dragon_soul_table.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
dragon_soul_table.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
DragonLair.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
DragonLair.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
DragonSoul.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
DragonSoul.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
dungeon.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
dungeon.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
empire_text_convert.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
empire_text_convert.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
entity_view.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
entity.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
entity.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
event_queue.cpp
|
WIP: rewrite the network stack to use libevent
|
2022-03-09 21:30:51 +02:00 |
event_queue.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
event.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
event.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
exchange.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
exchange.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
fifo_allocator.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
file_loader.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
file_loader.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
fishing.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
fishing.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
FSM.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
FSM.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
gm.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
gm.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
group_text_parse_tree.cpp
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
group_text_parse_tree.h
|
WIP: rewrite the network stack to use libevent
|
2022-03-09 21:30:51 +02:00 |
guild_manager.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
guild_manager.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
guild_war.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
guild.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
guild.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
horse_rider.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
horse_rider.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
horsename_manager.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
horsename_manager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
IFileMonitor.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
input_auth.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input_db.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input_login.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input_main.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input_p2p.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input_teen.cpp
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
input.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
input.h
|
Added build details, the executables no longer write VERSION.TXT
|
2022-03-21 10:27:28 +02:00 |
item_addon.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
item_addon.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
item_attribute.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
item_manager_idrange.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
item_manager_private_types.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
item_manager_read_tables.cpp
|
Fixed variable redeclaration in table reader
|
2023-05-01 11:02:00 +03:00 |
item_manager.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
item_manager.h
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
item.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
item.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
locale_service.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
locale_service.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
locale.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
locale.hpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
log.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
log.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
login_data.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
login_data.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
login_sim.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
lua_incl.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
lzo_manager.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
lzo_manager.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
main.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
malloc_allocator.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
map_location.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
map_location.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
MarkConvert.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
MarkImage.cpp
|
Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
|
2022-03-06 17:36:43 +02:00 |
MarkImage.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
MarkManager.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
MarkManager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
marriage.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
marriage.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
matrix_card.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
matrix_card.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
merge_locale_string.py
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
messenger_manager.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
messenger_manager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
mining.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
mining.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
mob_manager.cpp
|
Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
|
2022-03-06 17:36:43 +02:00 |
mob_manager.h
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
monarch.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
monarch.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
motion.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
motion.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
object_allocator.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
over9refine.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
over9refine.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
OXEvent.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
OXEvent.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
p2p.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
p2p.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
packet_info.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
packet_info.h
|
WIP: rewrite the network stack to use libevent
|
2022-03-09 21:30:51 +02:00 |
packet.h
|
Added build details, the executables no longer write VERSION.TXT
|
2022-03-21 10:27:28 +02:00 |
panama.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
panama.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
party.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
party.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
pcbang.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
pcbang.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
PetSystem.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
PetSystem.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
polymorph.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
polymorph.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
pool.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
priv_manager.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
priv_manager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
profiler.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
protocol.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
pvp.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
pvp.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
quest.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questevent.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questevent.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_affect.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
questlua_arena.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_ba.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_building.cpp
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
questlua_danceevent.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_dragonlair.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
questlua_dragonsoul.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_dungeon.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
questlua_forked.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
questlua_game.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
questlua_global.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
questlua_guild.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questlua_horse.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
questlua_item.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
questlua_marriage.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_mgmt.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_monarch.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questlua_npc.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
questlua_oxevent.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_party.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
questlua_pc.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
questlua_pet.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_quest.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_speedserver.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua_target.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questlua.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questlua.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
questmanager.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questmanager.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
questnpc.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questnpc.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
questpc.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
questpc.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
refine.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
refine.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
regen.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
regen.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
safebox.cpp
|
Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
|
2022-11-27 22:18:08 +02:00 |
safebox.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
sectree_manager.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
sectree_manager.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
sectree.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
sectree.h
|
Made code compatible with clang, ignored test dir in the IDE.
|
2022-11-27 01:06:00 +02:00 |
sequence.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
sequence.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
shop_manager.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
shop_manager.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
shop.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
shop.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
shopEx.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
shopEx.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
skill_power.cpp
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
skill_power.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
skill.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
skill.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
spam.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
SpeedServer.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
SpeedServer.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
stable_priority_queue.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
start_position.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
start_position.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
state.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
stdafx.h
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
target.cpp
|
Re-added BSD string functions
|
2023-05-01 08:10:00 +03:00 |
target.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
text_file_loader.cpp
|
WIP: rewrite the network stack to use libevent
|
2022-03-09 21:30:51 +02:00 |
text_file_loader.h
|
Database now runs on linux
|
2022-03-05 19:59:39 +02:00 |
threeway_war.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
threeway_war.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
TrafficProfiler.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
TrafficProfiler.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
trigger.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
typedef.h
|
Remove hackshield and unused function, game now compiles and runs
|
2022-03-06 00:01:03 +02:00 |
unique_item.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
utils.cpp
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
utils.h
|
Used effolkronium/random for PRNG
|
2022-11-27 14:36:15 +02:00 |
vector.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
vector.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
version.cpp
|
Added build details, the executables no longer write VERSION.TXT
|
2022-03-21 10:27:28 +02:00 |
vid.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
war_map.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
war_map.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
wedding.cpp
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
wedding.h
|
Add project files.
|
2022-03-05 12:44:06 +02:00 |
xmas_event.cpp
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |
xmas_event.h
|
Rewrote network stack, started working on porting to 64-bit
|
2022-03-12 11:39:41 +02:00 |