server/game/src/cmd.cpp

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#include "stdafx.h"
#include "utils.h"
#include "config.h"
#include "char.h"
#include "locale_service.h"
#include "log.h"
#include "desc.h"
ACMD(do_user_horse_ride);
ACMD(do_user_horse_back);
ACMD(do_user_horse_feed);
ACMD(do_pcbang_update);
ACMD(do_pcbang_check);
// ADD_COMMAND_SLOW_STUN
ACMD(do_slow);
ACMD(do_stun);
// END_OF_ADD_COMMAND_SLOW_STUN
ACMD(do_warp);
ACMD(do_goto);
ACMD(do_item);
ACMD(do_mob);
ACMD(do_mob_ld);
ACMD(do_mob_aggresive);
ACMD(do_mob_coward);
ACMD(do_mob_map);
ACMD(do_purge);
ACMD(do_weaken);
ACMD(do_item_purge);
ACMD(do_state);
ACMD(do_notice);
ACMD(do_map_notice);
ACMD(do_big_notice);
ACMD(do_who);
ACMD(do_user);
ACMD(do_disconnect);
ACMD(do_kill);
ACMD(do_emotion_allow);
ACMD(do_emotion);
ACMD(do_transfer);
ACMD(do_set);
ACMD(do_cmd);
ACMD(do_reset);
ACMD(do_greset);
ACMD(do_mount);
ACMD(do_fishing);
ACMD(do_refine_rod);
// REFINE_PICK
ACMD(do_max_pick);
ACMD(do_refine_pick);
// END_OF_REFINE_PICK
ACMD(do_fishing_simul);
ACMD(do_console);
ACMD(do_restart);
ACMD(do_advance);
ACMD(do_stat);
ACMD(do_respawn);
ACMD(do_skillup);
ACMD(do_guildskillup);
ACMD(do_pvp);
ACMD(do_point_reset);
ACMD(do_safebox_size);
ACMD(do_safebox_close);
ACMD(do_safebox_password);
ACMD(do_safebox_change_password);
ACMD(do_mall_password);
ACMD(do_mall_close);
ACMD(do_ungroup);
ACMD(do_makeguild);
ACMD(do_deleteguild);
ACMD(do_shutdown);
ACMD(do_group);
ACMD(do_group_random);
ACMD(do_invisibility);
ACMD(do_event_flag);
ACMD(do_get_event_flag);
ACMD(do_private);
ACMD(do_qf);
ACMD(do_clear_quest);
ACMD(do_book);
ACMD(do_reload);
ACMD(do_war);
ACMD(do_nowar);
ACMD(do_setskill);
ACMD(do_setskillother);
ACMD(do_level);
ACMD(do_polymorph);
ACMD(do_polymorph_item);
/*
ACMD(do_b1);
ACMD(do_b2);
ACMD(do_b3);
ACMD(do_b4);
ACMD(do_b5);
ACMD(do_b6);
ACMD(do_b7);
*/
ACMD(do_close_shop);
ACMD(do_set_walk_mode);
ACMD(do_set_run_mode);
ACMD(do_set_skill_group);
ACMD(do_set_skill_point);
ACMD(do_cooltime);
ACMD(do_detaillog);
ACMD(do_monsterlog);
ACMD(do_gwlist);
ACMD(do_stop_guild_war);
ACMD(do_cancel_guild_war);
ACMD(do_guild_state);
ACMD(do_pkmode);
ACMD(do_mobile);
ACMD(do_mobile_auth);
ACMD(do_messenger_auth);
ACMD(do_getqf);
ACMD(do_setqf);
ACMD(do_delqf);
ACMD(do_set_state);
ACMD(do_forgetme);
ACMD(do_aggregate);
ACMD(do_attract_ranger);
ACMD(do_pull_monster);
ACMD(do_setblockmode);
ACMD(do_priv_empire);
ACMD(do_mount_test);
ACMD(do_unmount);
ACMD(do_observer);
ACMD(do_observer_exit);
ACMD(do_socket_item);
ACMD(do_xmas);
ACMD(do_stat_minus);
ACMD(do_stat_reset);
ACMD(do_view_equip);
ACMD(do_block_chat);
ACMD(do_vote_block_chat);
// BLOCK_CHAT
ACMD(do_block_chat_list);
// END_OF_BLOCK_CHAT
ACMD(do_party_request);
ACMD(do_party_request_deny);
ACMD(do_party_request_accept);
ACMD(do_build);
ACMD(do_clear_land);
ACMD(do_horse_state);
ACMD(do_horse_level);
ACMD(do_horse_ride);
ACMD(do_horse_summon);
ACMD(do_horse_unsummon);
ACMD(do_horse_set_stat);
ACMD(do_save_attribute_to_image);
ACMD(do_affect_remove);
ACMD(do_change_attr);
ACMD(do_add_attr);
ACMD(do_add_socket);
ACMD(do_inputall)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD>ɾ <20><><EFBFBD><EFBFBD> <20>Է<EFBFBD><D4B7>ϼ<EFBFBD><CFBC><EFBFBD>."));
}
ACMD(do_show_arena_list);
ACMD(do_end_all_duel);
ACMD(do_end_duel);
ACMD(do_duel);
ACMD(do_stat_plus_amount);
ACMD(do_break_marriage);
ACMD(do_oxevent_show_quiz);
ACMD(do_oxevent_log);
ACMD(do_oxevent_get_attender);
ACMD(do_effect);
ACMD(do_threeway_war_info );
ACMD(do_threeway_war_myinfo );
//
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACMD(do_monarch_warpto);
ACMD(do_monarch_transfer);
ACMD(do_monarch_info);
ACMD(do_elect);
ACMD(do_monarch_tax);
ACMD(do_monarch_mob);
ACMD(do_monarch_notice);
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ACMD(do_rmcandidacy);
ACMD(do_setmonarch);
ACMD(do_rmmonarch);
ACMD(do_hair);
//gift notify quest command
ACMD(do_gift);
// ť<><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACMD(do_inventory);
ACMD(do_cube);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACMD(do_siege);
ACMD(do_temp);
ACMD(do_frog);
ACMD(do_check_monarch_money);
ACMD(do_reset_subskill );
ACMD(do_flush);
ACMD(do_eclipse);
ACMD(do_weeklyevent);
ACMD(do_event_helper);
ACMD(do_in_game_mall);
ACMD(do_get_mob_count);
ACMD(do_dice);
ACMD(do_special_item);
ACMD(do_click_mall);
ACMD(do_ride);
ACMD(do_get_item_id_list);
ACMD(do_set_socket);
#ifdef __AUCTION__
// temp_auction <20>ӽ<EFBFBD>
ACMD(do_get_auction_list);
ACMD (do_get_my_auction_list);
ACMD (do_get_my_purchase_list);
ACMD(do_get_item_id_list);
ACMD(do_enroll_auction);
ACMD (do_auction_bid);
ACMD (do_auction_impur);
ACMD (do_enroll_wish);
ACMD (do_enroll_sale);
ACMD (do_get_auctioned_item);
ACMD (do_buy_sold_item);
ACMD (do_cancel_auction);
ACMD (do_cancel_wish);
ACMD (do_cancel_sale);
ACMD (do_rebid);
ACMD (do_bid_cancel);
#endif
// <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD>º<EFBFBD><C2BA><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
ACMD(do_costume);
ACMD(do_set_stat);
// <20><><EFBFBD><EFBFBD>
ACMD (do_can_dead);
ACMD (do_full_set);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACMD (do_item_full_set);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20>ɼ<EFBFBD><C9BC><EFBFBD> <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD>
ACMD (do_attr_full_set);
// <20><><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ACMD (do_all_skill_master);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. icon<6F><6E> <20><><EFBFBD><EFBFBD> Ŭ<>󿡼<EFBFBD> Ȯ<><C8AE> <20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
ACMD (do_use_item);
ACMD (do_dragon_soul);
ACMD (do_ds_list);
ACMD (do_clear_affect);
struct command_info cmd_info[] =
{
{ "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }, /* <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>̾<EFBFBD><CCBE><EFBFBD> <20>Ѵ<EFBFBD>. */
{ "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "war", do_war, 0, POS_DEAD, GM_PLAYER },
{ "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },
{ "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },
{ "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },
{ "purge", do_purge, 0, POS_DEAD, GM_WIZARD },
{ "weaken", do_weaken, 0, POS_DEAD, GM_GOD },
{ "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },
{ "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },
{ "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },
{ "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },
{ "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },
{ "item", do_item, 0, POS_DEAD, GM_GOD },
{ "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD }, /* <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ /mob_ld vnum x y dir */
{ "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "advance", do_advance, 0, POS_DEAD, GM_GOD },
{ "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },
{ "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "shutdown", do_shutdown, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "stat", do_stat, 0, POS_DEAD, GM_PLAYER },
{ "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },
{ "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },
{ "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },
// ADD_COMMAND_SLOW_STUN
{ "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },
{ "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },
// END_OF_ADD_COMMAND_SLOW_STUN
{ "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },
{ "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },
{ "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },
{ "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },
{ "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },
{ "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },
{ "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },
{ "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },
{ "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },
{ "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },
{ "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },
{ "safebox_passwor",do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "safebox_password",do_safebox_password, 0, POS_DEAD, GM_PLAYER },
{ "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },
{ "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
{ "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },
{ "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },
// Group Command
{ "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER },
// REFINE_ROD_HACK_BUG_FIX
{ "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR },
// END_OF_REFINE_ROD_HACK_BUG_FIX
// REFINE_PICK
{ "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
// END_OF_REFINE_PICK
{ "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD },
{ "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER },
{ "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER },
{ "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER },
{ "setjob",do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD },
{ "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD },
{ "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
{ "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
{ "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD },
{ "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER },
{ "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER },
{ "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD },
{ "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD },
{ "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD },
{ "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD },
{ "<EFBFBD>α׸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
{ "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
{ "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
{ "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
{ "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD },
{ "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD },
{ "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD },
{ "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD },
{ "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER },
{ "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD },
{ "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER },
{ "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER },
{ "party_request_accept", do_party_request_accept,0, POS_DEAD, GM_PLAYER },
{ "party_request_deny", do_party_request_deny,0, POS_DEAD, GM_PLAYER },
{ "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER },
{ "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD },
{ "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD },
{ "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD },
{ "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER },
{ "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD },
// BLOCK_CHAT
{ "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER },
{ "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER },
{ "block_chat_list",do_block_chat_list, 0, POS_DEAD, GM_PLAYER },
// END_OF_BLOCK_CHAT
{ "build", do_build, 0, POS_DEAD, GM_PLAYER },
{ "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD },
{ "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "pcbang_update", do_pcbang_update, 0, POS_DEAD, GM_LOW_WIZARD },
{ "pcbang_check", do_pcbang_check, 0, POS_DEAD, GM_LOW_WIZARD },
{ "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER },
{ "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
// DANCE
{ "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
// END_OF_DANCE
{ "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
{ "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER },
{ "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER },
{ "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER },
{ "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD },
{ "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD },
{ "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD },
{ "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD },
{ "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
{ "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
{ "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
{ "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
{ "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD },
{ "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD },
{ "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD },
{ "get_oxevent_att", do_oxevent_get_attender,0, POS_DEAD, GM_LOW_WIZARD },
{ "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD },
{ "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD},
{ "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD},
{ "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER},
{ "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER},
{ "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER},
{ "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER},
{ "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER},
{ "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD},
{ "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD},
{ "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
{ "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD},
{ "hair", do_hair, 0, POS_DEAD, GM_PLAYER },
{ "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD },
{ "cube", do_cube, 0, POS_DEAD, GM_PLAYER },
{ "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD },
{ "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "gift", do_gift, 0, POS_DEAD, GM_PLAYER }, //gift
{ "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER },
{ "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD },
{ "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD },
{ "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER },
{ "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD },
{ "dice", do_dice, 0, POS_DEAD, GM_PLAYER },
{ "<EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD>", do_dice, 0, POS_DEAD, GM_PLAYER },
{ "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR },
{ "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER },
{ "ride", do_ride, 0, POS_DEAD, GM_PLAYER },
{ "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD },
{ "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD },
#ifdef __AUCTION__
// auction <20>ӽ<EFBFBD>
{ "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER },
{ "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER },
{ "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER },
{ "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER },
{ "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER },
{ "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER },
{ "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER },
{ "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER },
{ "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER },
{ "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER },
{ "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER },
{ "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER },
{ "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER },
{ "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER },
{ "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER },
#endif
{ "costume", do_costume, 0, POS_DEAD, GM_PLAYER },
{ "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
{ "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
{ "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
{ "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
{ "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD},
{ "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD},
{ "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
{ "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
{ "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD},
{ "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD},
{ "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD},
{ "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER },
{ "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER },
{ "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD},
{ "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } /* <20>ݵ<EFBFBD><DDB5><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD> <20>Ѵ<EFBFBD>. */
};
void interpreter_set_privilege(const char *cmd, int lvl)
{
int i;
for (i = 0; *cmd_info[i].command != '\n'; ++i)
{
if (!str_cmp(cmd, cmd_info[i].command))
{
cmd_info[i].gm_level = lvl;
sys_log(0, "Setting command privilege: %s -> %d", cmd, lvl);
break;
}
}
}
void double_dollar(const char *src, size_t src_len, char *dest, size_t dest_len)
{
const char * tmp = src;
size_t cur_len = 0;
// \0 <20><><EFBFBD><EFBFBD> <20>ڸ<EFBFBD> Ȯ<><C8AE>
dest_len -= 1;
while (src_len-- && *tmp)
{
if (*tmp == '$')
{
if (cur_len + 1 >= dest_len)
break;
*(dest++) = '$';
*(dest++) = *(tmp++);
cur_len += 2;
}
else
{
if (cur_len >= dest_len)
break;
*(dest++) = *(tmp++);
cur_len += 1;
}
}
*dest = '\0';
}
void interpret_command(LPCHARACTER ch, const char * argument, size_t len)
{
if (NULL == ch)
{
sys_err ("NULL CHRACTER");
return ;
}
char cmd[128 + 1]; // buffer overflow <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD> <20>Ϻη<CFBA> <20><><EFBFBD≯<EFBFBD> ª<><C2AA> <20><><EFBFBD><EFBFBD>
char new_line[256 + 1];
const char * line;
int icmd;
if (len == 0 || !*argument)
return;
double_dollar(argument, len, new_line, sizeof(new_line));
size_t cmdlen;
line = first_cmd(new_line, cmd, sizeof(cmd), &cmdlen);
for (icmd = 1; *cmd_info[icmd].command != '\n'; ++icmd)
{
if (cmd_info[icmd].command_pointer == do_cmd)
{
if (!strcmp(cmd_info[icmd].command, cmd)) // do_cmd<6D><64> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ɾ <20>ľ<EFBFBD> <20><> <20><> <20>ִ<EFBFBD>.
break;
}
else if (!strncmp(cmd_info[icmd].command, cmd, cmdlen))
break;
}
if (ch->GetPosition() < cmd_info[icmd].minimum_position)
{
switch (ch->GetPosition())
{
case POS_MOUNTING:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ź <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
break;
case POS_DEAD:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
break;
case POS_SLEEPING:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>޼ӿ<EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>Կ<EFBFBD>?"));
break;
case POS_RESTING:
case POS_SITTING:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ͼ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."));
break;
/*
case POS_FIGHTING:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>Դϴ<D4B4>. <20><><EFBFBD><EFBFBD> <20>ϼ<EFBFBD><CFBC><EFBFBD>."));
break;
*/
default:
sys_err("unknown position %d", ch->GetPosition());
break;
}
return;
}
if (*cmd_info[icmd].command == '\n')
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>׷<EFBFBD> <20><><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"));
return;
}
if (cmd_info[icmd].gm_level && cmd_info[icmd].gm_level > ch->GetGMLevel())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>׷<EFBFBD> <20><><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"));
return;
}
if (strncmp("phase", cmd_info[icmd].command, 5) != 0) // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ɾ<EFBFBD> ó<><C3B3>
sys_log(0, "COMMAND: %s: %s", ch->GetName(), cmd_info[icmd].command);
((*cmd_info[icmd].command_pointer) (ch, line, icmd, cmd_info[icmd].subcmd));
if (ch->GetGMLevel() >= GM_LOW_WIZARD)
{
if (cmd_info[icmd].gm_level >= GM_LOW_WIZARD)
{
if (LC_IsEurope() == true || /*LC_IsNewCIBN() == true || */LC_IsCanada() == true || LC_IsBrazil() == true || LC_IsSingapore() == true )
{
char buf[1024];
snprintf( buf, sizeof(buf), "%s", argument );
LogManager::instance().GMCommandLog(ch->GetPlayerID(), ch->GetName(), ch->GetDesc()->GetHostName(), g_bChannel, buf);
}
}
}
}