server/game/src/questlua_npc.cpp

388 lines
8.5 KiB
C++

#include "stdafx.h"
#include "utils.h"
#include "config.h"
#include "questmanager.h"
#include "char.h"
#include "party.h"
#include "xmas_event.h"
#include "char_manager.h"
#include "shop_manager.h"
#include "guild.h"
namespace quest
{
//
// "npc" lua functions
//
int npc_open_shop(lua_State * L)
{
int iShopVnum = 0;
if (lua_gettop(L) == 1)
{
if (lua_isnumber(L, 1))
iShopVnum = (int) lua_tonumber(L, 1);
}
if (CQuestManager::instance().GetCurrentNPCCharacterPtr())
CShopManager::instance().StartShopping(CQuestManager::instance().GetCurrentCharacterPtr(), CQuestManager::instance().GetCurrentNPCCharacterPtr(), iShopVnum);
return 0;
}
int npc_is_pc(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if (npc && npc->IsPC())
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int npc_get_empire(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if (npc)
lua_pushnumber(L, npc->GetEmpire());
else
lua_pushnumber(L, 0);
return 1;
}
int npc_get_race(lua_State * L)
{
lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCRace());
return 1;
}
int npc_get_guild(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
CGuild* pGuild = NULL;
if (npc)
pGuild = npc->GetGuild();
lua_pushnumber(L, pGuild ? pGuild->GetID() : 0);
return 1;
}
int npc_get_remain_skill_book_count(lua_State* L)
{
LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM)
{
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, std::max(0, npc->GetPoint(POINT_ATT_GRADE_BONUS)));
return 1;
}
int npc_dec_remain_skill_book_count(lua_State* L)
{
LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM)
{
return 0;
}
npc->SetPoint(POINT_ATT_GRADE_BONUS, std::max(0, npc->GetPoint(POINT_ATT_GRADE_BONUS)-1));
return 0;
}
int npc_get_remain_hairdye_count(lua_State* L)
{
LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM)
{
lua_pushnumber(L, 0);
return 1;
}
lua_pushnumber(L, std::max(0, npc->GetPoint(POINT_DEF_GRADE_BONUS)));
return 1;
}
int npc_dec_remain_hairdye_count(lua_State* L)
{
LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM)
{
return 0;
}
npc->SetPoint(POINT_DEF_GRADE_BONUS, std::max(0, npc->GetPoint(POINT_DEF_GRADE_BONUS)-1));
return 0;
}
int npc_is_quest(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if (npc)
{
const std::string & r_st = q.GetCurrentQuestName();
if (q.GetQuestIndexByName(r_st) == npc->GetQuestBy())
{
lua_pushboolean(L, 1);
return 1;
}
}
lua_pushboolean(L, 0);
return 1;
}
int npc_kill(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
ch->SetQuestNPCID(0);
if (npc)
{
npc->Dead();
}
return 0;
}
int npc_purge(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
ch->SetQuestNPCID(0);
if (npc)
{
M2_DESTROY_CHARACTER(npc);
}
return 0;
}
int npc_is_near(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
lua_Number dist = 10;
if (lua_isnumber(L, 1))
dist = lua_tonumber(L, 1);
if (ch == NULL || npc == NULL)
{
lua_pushboolean(L, false);
}
else
{
lua_pushboolean(L, DISTANCE_APPROX(ch->GetX() - npc->GetX(), ch->GetY() - npc->GetY()) < dist*100);
}
return 1;
}
int npc_is_near_vid(lua_State* L)
{
if (!lua_isnumber(L, 1))
{
sys_err("invalid vid");
lua_pushboolean(L, 0);
return 1;
}
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = CHARACTER_MANAGER::instance().Find((DWORD)lua_tonumber(L, 1));
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
lua_Number dist = 10;
if (lua_isnumber(L, 2))
dist = lua_tonumber(L, 2);
if (ch == NULL || npc == NULL)
{
lua_pushboolean(L, false);
}
else
{
lua_pushboolean(L, DISTANCE_APPROX(ch->GetX() - npc->GetX(), ch->GetY() - npc->GetY()) < dist*100);
}
return 1;
}
int npc_unlock(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if ( npc != NULL )
{
if (npc->IsPC())
return 0;
if (npc->GetQuestNPCID() == ch->GetPlayerID())
{
npc->SetQuestNPCID(0);
}
}
return 0;
}
int npc_lock(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
if (!npc || npc->IsPC())
{
lua_pushboolean(L, true);
return 1;
}
if (npc->GetQuestNPCID() == 0 || npc->GetQuestNPCID() == ch->GetPlayerID())
{
npc->SetQuestNPCID(ch->GetPlayerID());
lua_pushboolean(L, true);
}
else
{
lua_pushboolean(L, true);
}
return 1;
}
int npc_get_leader_vid(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
LPPARTY party = npc->GetParty();
LPCHARACTER leader = party->GetLeader();
if (leader)
lua_pushnumber(L, leader->GetVID());
else
lua_pushnumber(L, 0);
return 1;
}
int npc_get_vid(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER npc = q.GetCurrentNPCCharacterPtr();
lua_pushnumber(L, npc->GetVID());
return 1;
}
int npc_get_vid_attack_mul(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
lua_Number vid = lua_tonumber(L, 1);
LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid);
if (targetChar)
lua_pushnumber(L, targetChar->GetAttMul());
else
lua_pushnumber(L, 0);
return 1;
}
int npc_set_vid_attack_mul(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
lua_Number vid = lua_tonumber(L, 1);
lua_Number attack_mul = lua_tonumber(L, 2);
LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid);
if (targetChar)
targetChar->SetAttMul(attack_mul);
return 0;
}
int npc_get_vid_damage_mul(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
lua_Number vid = lua_tonumber(L, 1);
LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid);
if (targetChar)
lua_pushnumber(L, targetChar->GetDamMul());
else
lua_pushnumber(L, 0);
return 1;
}
int npc_set_vid_damage_mul(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
lua_Number vid = lua_tonumber(L, 1);
lua_Number damage_mul = lua_tonumber(L, 2);
LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid);
if (targetChar)
targetChar->SetDamMul(damage_mul);
return 0;
}
void RegisterNPCFunctionTable()
{
luaL_reg npc_functions[] =
{
{ "getrace", npc_get_race },
{ "get_race", npc_get_race },
{ "open_shop", npc_open_shop },
{ "get_empire", npc_get_empire },
{ "is_pc", npc_is_pc },
{ "is_quest", npc_is_quest },
{ "kill", npc_kill },
{ "purge", npc_purge },
{ "is_near", npc_is_near },
{ "is_near_vid", npc_is_near_vid },
{ "lock", npc_lock },
{ "unlock", npc_unlock },
{ "get_guild", npc_get_guild },
{ "get_leader_vid", npc_get_leader_vid },
{ "get_vid", npc_get_vid },
{ "get_vid_attack_mul", npc_get_vid_attack_mul },
{ "set_vid_attack_mul", npc_set_vid_attack_mul },
{ "get_vid_damage_mul", npc_get_vid_damage_mul },
{ "set_vid_damage_mul", npc_set_vid_damage_mul },
// X-mas santa special
{ "get_remain_skill_book_count", npc_get_remain_skill_book_count },
{ "dec_remain_skill_book_count", npc_dec_remain_skill_book_count },
{ "get_remain_hairdye_count", npc_get_remain_hairdye_count },
{ "dec_remain_hairdye_count", npc_dec_remain_hairdye_count },
{ NULL, NULL }
};
CQuestManager::instance().AddLuaFunctionTable("npc", npc_functions);
}
};