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server/gamefiles/locale/english/quest/main_quest_lv6.quest

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quest main_quest_lv6 begin
state start begin
end
state run begin
when login or levelup or enter with pc.get_level() >= 6 begin
set_state ( gototeacher )
end
end
state gototeacher begin
when letter begin
local v=find_npc_by_vnum(20354)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv6._10_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv6._10_targetVid)
end
when button or info begin
say_title(gameforge.main_quest_lv6._10_targetVid)
say(gameforge.main_quest_lv6._20_sayReward)
say_item_vnum(30070)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv1._60_sayTitle)
say(gameforge.main_quest_lv6._30_say)
wait()
say_title(gameforge.main_quest_lv1._60_sayTitle)
say(gameforge.main_quest_lv6._40_say)
wait()
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.main_quest_lv6._50_sayReward)
say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300))
say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500))
say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070)))
say_item_vnum(30070)
set_state ( gotosmith )
end
end
state gotosmith begin
when letter begin
local v=find_npc_by_vnum(20016)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv6._90_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv6._90_sendLetter)
say(gameforge.main_quest_lv6._100_sayReward)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv6._110_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv6._120_say)
say_item_vnum(30003)
set_state ( gotowarehousekeeper )
end
end
state gotowarehousekeeper begin
when letter begin
local v=find_npc_by_vnum(9005)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv6._130_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv6._140_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv6._140_sendLetter)
say(gameforge.main_quest_lv6._150_sayReward)
say_item_vnum(30003)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv6._160_sayTitle)
say(gameforge.main_quest_lv6._170_say)
wait()
say_title(gameforge.main_quest_lv6._160_sayTitle)
say(gameforge.main_quest_lv6._180_say)
say_item_vnum(30003)
say(gameforge.main_quest_lv6._190_say)
set_state ( gotosmith2 )
end
end
state gotosmith2 begin
when letter begin
local v=find_npc_by_vnum(20016)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv6._200_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv6._200_sendLetter)
say(gameforge.main_quest_lv6._210_sayReward)
say_item_vnum(30003)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv6._220_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv6._230_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv6._240_say)
wait()
say_title(gameforge.locale.reward)
say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300))
say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500))
say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070)))
say_item_vnum(30070)
pc.give_exp2(5000)
pc.change_money(1500)
pc.give_item2(30070 , 1)
clear_letter()
set_state (__COMPLETE__)
set_quest_state("main_quest_lv7", "run")
end
end
state __COMPLETE__ begin
end
end