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server/gamefiles/data/quest/collect_quest_lv50.quest

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quest collect_quest_lv50 begin
state start begin
end
state run begin
when login or levelup with pc.level >= 50 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle)
end
send_letter(gameforge.collect_quest_lv50._10_sendLetter)
end
when button or info begin
say_title(gameforge.collect_quest_lv50._20_sayTitle)
say(gameforge.collect_quest_lv50._30_say)
end
when __TARGET__.target.click or
20084.chat.gameforge.collect_quest_lv50._40_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._50_say)
wait()
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._60_say)
wait()
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._70_say)
set_state(go_to_disciple)
pc.setqf("duration",0) -- Versuchszeit
pc.setqf("collect_count",0)--die zahl der gesammelten artikel
pc.setqf("drink_drug",0) --Wenn man Das Verwirrungswasser trinkt 1
end
end
state go_to_disciple begin
when letter begin
send_letter(gameforge.collect_quest_lv50._80_sendLetter)
end
when button or info begin
say_title(gameforge.collect_quest_lv50._90_sayTitle)
say(gameforge.collect_quest_lv50._100_say)
say_item_vnum(30015)
say_reward(string.format(gameforge.collect_quest_lv50._110_sayReward, pc.getqf("collect_count")))
end
when 71035.use begin --Das Verwirrungswasser
if get_time() < pc.getqf("duration") then
say(gameforge.collect_quest_lv50._120_say)
return
end
if pc.getqf("drink_drug")==1 then
say(gameforge.collect_quest_lv50._130_say)
return
end
if pc.count_item(30015)==0 then
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._140_say)
return
end
pc.remove_item(71035, 1)
pc.setqf("drink_drug",1)
end
when 20084.chat.gameforge.collect_quest_lv50._150_npcChat with pc.count_item(30015) >0 begin
if get_time() > pc.getqf("duration") then
if pc.count_item(30015) >0 then
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._160_say)
pc.remove_item(30015, 1)
pc.setqf("duration",get_time()+60*60*22) ----------------22Stunden
wait()
local pass_percent
if pc.getqf("drink_drug")==0 then
pass_percent=60
else
pass_percent=90
end
local s= number(1,100)
if s<= pass_percent then
if pc.getqf("collect_count")< 14 then --nicht mehr als 15
local index =pc.getqf("collect_count")+1
pc.setqf("collect_count",index) --da du eins besorgst hast, mache ich +1
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(string.format(gameforge.collect_quest_lv50._170_say, 15-pc.getqf("collect_count")))
pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser
return
end
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._180_say)
pc.setqf("collect_count",0)
pc.setqf("drink_drug",0)
pc.setqf("duration",0)
set_state(key_item)
return
else
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._190_say)
pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser
return
end
else
say_title(gameforge.collect_herb_lv10._50_sayTitle)
--say(string.format(gameforge.collect_quest_lv30._190_say, item_name(30015)))
say(gameforge.collect_quest_lv50._195_say)
return
end
else
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._200_say)
return
end
end
end
state key_item begin
when letter begin
send_letter(gameforge.collect_quest_lv50._210_sendLetter)
if pc.count_item(30222)>0 then
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle)
end
end
end
when button or info begin
if pc.count_item(30222) >0 then
say_title(gameforge.collect_quest_lv50._220_sayTitle)
say(gameforge.collect_quest_lv50._230_say)
return
end
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_quest_lv50._240_say)
say_item_vnum(30222)----------Das Geisstein der Schlangegeist
say(gameforge.collect_quest_lv50._250_say)
end
when 1001.kill or
1002.kill or
1003.kill or
1004.kill begin
local s = number(1, 500)
if s == 1 and pc.count_item(30222)==0 then
pc.give_item2(30222, 1)
send_letter(gameforge.collect_quest_lv50._260_sendLetter)
end
end
when __TARGET__.target.click or
20084.chat.gameforge.collect_quest_lv50._270_npcChat with pc.count_item(30222) > 0 begin
target.delete("__TARGET__")
say_title(gameforge.collect_herb_lv10._50_sayTitle)
if pc.count_item(30222) > 0 then
say(gameforge.collect_quest_lv50._280_say)
pc.remove_item(30222,1)
set_state(__reward)
else
say_title(gameforge.collect_herb_lv10._50_sayTitle)
--say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30222)))
say(gameforge.collect_quest_lv50._295_say)
return
end
end
end
state __reward begin
when letter begin
send_letter(gameforge.collect_quest_lv50._290_sendLetter)
local v = find_npc_by_vnum(20018)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid)
end
end
when button or info begin
say_title(gameforge.collect_quest_lv50._300_sayTitle)
say(gameforge.collect_quest_lv50._310_say)
end
when __TARGET__.target.click or
20018.chat.gameforge.collect_quest_lv30._330_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_quest_lv30._340_sayTitle)
say(gameforge.collect_quest_lv50._320_say)
say_reward(gameforge.collect_quest_lv50._330_sayReward)
affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) --60Jahre
pc.give_item2(50111)
clear_letter()
set_quest_state("collect_quest_lv60", "run")
set_state(__complete)
end
end
state __complete begin
end
end