9 Commits

17 changed files with 274 additions and 269 deletions

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@ -1,4 +1,4 @@
FROM ubuntu:latest as build
FROM ubuntu:22.04 as build
WORKDIR /app
# Update the system and install various dependencies
@ -21,7 +21,7 @@ RUN mkdir build/
RUN cd build && cmake -DCMAKE_TOOLCHAIN_FILE=vcpkg/scripts/buildsystems/vcpkg.cmake ..
RUN cd build && make -j $(nproc)
FROM ubuntu:latest as app
FROM ubuntu:22.04 as app
WORKDIR /app
RUN apt-get update && apt-get install -y python2 libdevil-dev libbsd-dev && apt-get clean

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@ -133,26 +133,26 @@ enum EAffectBits
AFF_FISH_MIND,
AFF_JEONGWIHON, // <20><><EFBFBD><EFBFBD>ȥ
AFF_GEOMGYEONG, // <20>˰<EFBFBD>
AFF_CHEONGEUN, // õ<><C3B5><EFBFBD><EFBFBD>
AFF_GYEONGGONG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_EUNHYUNG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_GWIGUM, // <20>Ͱ<EFBFBD>
AFF_TERROR, // <20><><EFBFBD><EFBFBD>
AFF_JUMAGAP, // <20>ָ<EFBFBD><D6B8><EFBFBD>
AFF_HOSIN, // ȣ<><C8A3>
AFF_BOHO, // <20><>ȣ
AFF_KWAESOK, // <20><><EFBFBD><EFBFBD>
AFF_MANASHIELD, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_MUYEONG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> affect
AFF_WAR_BODY_BERSERK, // <20><><EFBFBD><EFBFBD>ȥ
AFF_WAR_BODY_AURA, // <20>˰<EFBFBD>
AFF_WAR_MENTAL_STRONG_BODY, // õ<><C3B5><EFBFBD><EFBFBD>
AFF_NINJA_ARCHERY_FEATHER_WALK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_NINJA_BLADEFIGHT_STEALTH, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_SURA_WEAPONRY_ENCHANTED_BLADE, // <20>Ͱ<EFBFBD>
AFF_SURA_WEAPONRY_FEAR, // <20><><EFBFBD><EFBFBD>
AFF_SURA_WEAPONRY_ENCHANTED_ARMOUR, // <20>ָ<EFBFBD><D6B8><EFBFBD>
AFF_SHAMAN_DRAGON_BLESSING, // ȣ<><C8A3>
AFF_SHAMAN_DRAGON_REFLECT, // <20><>ȣ
AFF_SHAMAN_HEALING_SWIFTNESS, // <20><><EFBFBD><EFBFBD>
AFF_SURA_BLACKMAGIC_DARK_PROTECTION, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_SURA_BLACKMAGIC_FLAME_SPIRIT, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> affect
AFF_REVIVE_INVISIBLE, // <20><>Ȱ<EFBFBD><C8B0> <20><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD> <20><><EFBFBD><EFBFBD>
AFF_FIRE, // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
AFF_GICHEON, // <20><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD>
AFF_JEUNGRYEOK, // <20><><EFBFBD>¼<EFBFBD>
AFF_TANHWAN_DASH, // źȯ<C5BA>ݿ<EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
AFF_PABEOP, // <20>Ĺ<EFBFBD><C4B9><EFBFBD>
AFF_CHEONGEUN_WITH_FALL, // õ<><C3B5><EFBFBD><EFBFBD>
AFF_SHAMAN_DRAGON_DRAGONS_AID, // <20><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD>
AFF_SHAMAN_HEALING_ATTACK, // <20><><EFBFBD>¼<EFBFBD>
AFF_WAR_BODY_DASH, // źȯ<C5BA>ݿ<EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
AFF_SURA_WEAPONRY_DISPEL, // <20>Ĺ<EFBFBD><C4B9><EFBFBD>
AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL, // õ<><C3B5><EFBFBD><EFBFBD>
AFF_POLYMORPH,
AFF_WAR_FLAG1,
AFF_WAR_FLAG2,

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@ -815,6 +815,11 @@ CLand * CManager::FindLandByGuild(DWORD GID)
bool CManager::LoadObject(TObject * pTable, bool isBoot) // from DB
{
// Skip loading if the target map is not available on this core
// Source: https://metin2.dev/topic/23614-solving-a-very-old-problem-what-most-people-ignore/#comment-163073
if (!map_allow_find(pTable->lMapIndex))
return false;
CLand * pkLand = FindLand(pTable->dwLandID);
if (!pkLand)

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@ -159,7 +159,7 @@ void CHARACTER::Initialize()
m_pkChrTarget = NULL;
m_pkMuyeongEvent = NULL;
m_pkFlameSpiritEvent = NULL;
m_pkWarpNPCEvent = NULL;
m_pkDeadEvent = NULL;
@ -490,7 +490,7 @@ void CHARACTER::Destroy()
m_set_pkChrSpawnedBy.clear();
StopMuyeongEvent();
StopFlameSpiritEvent();
event_cancel(&m_pkWarpNPCEvent);
event_cancel(&m_pkRecoveryEvent);
event_cancel(&m_pkDeadEvent);
@ -3432,7 +3432,7 @@ void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast
case POINT_KILL_HP_RECOVERY: // 75
case POINT_HIT_HP_RECOVERY:
case POINT_HIT_SP_RECOVERY:
case POINT_MANASHIELD:
case POINT_DARK_PROTECTION:
case POINT_ATT_BONUS:
case POINT_DEF_BONUS:
case POINT_SKILL_DAMAGE_BONUS:
@ -4804,14 +4804,14 @@ void CHARACTER::OnMove(bool bIsAttack)
if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
RemoveAffect(AFFECT_REVIVE_INVISIBLE);
if (IsAffectFlag(AFF_EUNHYUNG))
if (IsAffectFlag(AFF_NINJA_BLADEFIGHT_STEALTH))
{
RemoveAffect(SKILL_EUNHYUNG);
SetAffectedEunhyung();
RemoveAffect(SKILL_NINJA_BLADEFIGHT_STEALTH);
SetAffectedStealth();
}
else
{
ClearAffectedEunhyung();
ClearAffectedStealth();
}
/*if (IsAffectFlag(AFF_JEONSIN))

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@ -75,7 +75,7 @@ enum
FLY_FIREWORK_CHRISTMAS,
FLY_CHAIN_LIGHTNING,
FLY_HP_SMALL,
FLY_SKILL_MUYEONG,
FLY_SKILL_FLAME_SPIRIT,
};
enum EDamageType
@ -225,7 +225,7 @@ enum EPointTypes
POINT_HIT_HP_RECOVERY, // 100
POINT_HIT_SP_RECOVERY, // 101
POINT_MANASHIELD, // 102 <20><><EFBFBD>ż<EFBFBD>ȣ <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF> <20><><EFBFBD><EFBFBD>
POINT_DARK_PROTECTION, // 102 <20><><EFBFBD>ż<EFBFBD>ȣ <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF> <20><><EFBFBD><EFBFBD>
POINT_PARTY_BUFFER_BONUS, // 103
POINT_PARTY_SKILL_MASTER_BONUS, // 104
@ -1414,15 +1414,15 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
DWORD m_adwMobSkillCooltime[MOB_SKILL_MAX_NUM];
// END_OF_MOB_SKILL
// for SKILL_MUYEONG
// for SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT
public:
void StartMuyeongEvent();
void StopMuyeongEvent();
void StartFlameSpiritEvent();
void StopFlameSpiritEvent();
private:
LPEVENT m_pkMuyeongEvent;
LPEVENT m_pkFlameSpiritEvent;
// for SKILL_CHAIN lighting
// for SKILL_SHAMAN_HEALING_LIGHTNING_CLAW lighting
public:
int GetChainLightningIndex() const { return m_iChainLightingIndex; }
void IncChainLightningIndex() { ++m_iChainLightingIndex; }
@ -1435,14 +1435,14 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
int m_iChainLightingIndex;
CHARACTER_SET m_setExceptChainLighting;
// for SKILL_EUNHYUNG
// for SKILL_NINJA_BLADEFIGHT_STEALTH
public:
void SetAffectedEunhyung();
void ClearAffectedEunhyung() { m_dwAffectedEunhyungLevel = 0; }
bool GetAffectedEunhyung() const { return m_dwAffectedEunhyungLevel; }
void SetAffectedStealth();
void ClearAffectedStealth() { m_dwAffectedStealthLevel = 0; }
bool GetAffectedStealth() const { return m_dwAffectedStealthLevel; }
private:
DWORD m_dwAffectedEunhyungLevel;
DWORD m_dwAffectedStealthLevel;
//
// Skill levels

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@ -471,7 +471,7 @@ void CHARACTER::LoadAffect(DWORD dwCount, TPacketAffectElement * pElements)
for (DWORD i = 0; i < dwCount; ++i, ++pElements)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʴ´<CAB4>.
if (pElements->dwType == SKILL_MUYEONG)
if (pElements->dwType == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
continue;
if (AFFECT_AUTO_HP_RECOVERY == pElements->dwType || AFFECT_AUTO_SP_RECOVERY == pElements->dwType)
@ -657,12 +657,12 @@ void CHARACTER::ComputeAffect(CAffect * pkAff, bool bAdd)
else
PointChange(pkAff->bApplyOn, -pkAff->lApplyValue);
if (pkAff->dwType == SKILL_MUYEONG)
if (pkAff->dwType == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
{
if (bAdd)
StartMuyeongEvent();
StartFlameSpiritEvent();
else
StopMuyeongEvent();
StopFlameSpiritEvent();
}
}
@ -745,20 +745,20 @@ void CHARACTER::RemoveGoodAffect()
RemoveAffect(AFFECT_CON);
RemoveAffect(AFFECT_CHINA_FIREWORK);
RemoveAffect(SKILL_JEONGWI);
RemoveAffect(SKILL_GEOMKYUNG);
RemoveAffect(SKILL_CHUNKEON);
RemoveAffect(SKILL_EUNHYUNG);
RemoveAffect(SKILL_GYEONGGONG);
RemoveAffect(SKILL_GWIGEOM);
RemoveAffect(SKILL_TERROR);
RemoveAffect(SKILL_JUMAGAP);
RemoveAffect(SKILL_MANASHILED);
RemoveAffect(SKILL_HOSIN);
RemoveAffect(SKILL_REFLECT);
RemoveAffect(SKILL_KWAESOK);
RemoveAffect(SKILL_JEUNGRYEOK);
RemoveAffect(SKILL_GICHEON);
RemoveAffect(SKILL_WAR_BODY_BERSERK);
RemoveAffect(SKILL_WAR_BODY_AURA);
RemoveAffect(SKILL_WAR_MENTAL_STRONG_BODY);
RemoveAffect(SKILL_NINJA_BLADEFIGHT_STEALTH);
RemoveAffect(SKILL_NINJA_ARCHERY_FEATHER_WALK);
RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE);
RemoveAffect(SKILL_SURA_WEAPONRY_FEAR);
RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR);
RemoveAffect(SKILL_SURA_BLACKMAGIC_DARK_PROTECTION);
RemoveAffect(SKILL_SHAMAN_DRAGON_BLESSING);
RemoveAffect(SKILL_SHAMAN_DRAGON_REFLECT);
RemoveAffect(SKILL_SHAMAN_HEALING_SWIFTNESS);
RemoveAffect(SKILL_SHAMAN_HEALING_ATTACK);
RemoveAffect(SKILL_SHAMAN_DRAGON_DRAGONS_STRENGTH);
}
bool CHARACTER::IsGoodAffect(BYTE bAffectType) const
@ -773,20 +773,20 @@ bool CHARACTER::IsGoodAffect(BYTE bAffectType) const
case (AFFECT_CON):
case (AFFECT_CHINA_FIREWORK):
case (SKILL_JEONGWI):
case (SKILL_GEOMKYUNG):
case (SKILL_CHUNKEON):
case (SKILL_EUNHYUNG):
case (SKILL_GYEONGGONG):
case (SKILL_GWIGEOM):
case (SKILL_TERROR):
case (SKILL_JUMAGAP):
case (SKILL_MANASHILED):
case (SKILL_HOSIN):
case (SKILL_REFLECT):
case (SKILL_KWAESOK):
case (SKILL_JEUNGRYEOK):
case (SKILL_GICHEON):
case (SKILL_WAR_BODY_BERSERK):
case (SKILL_WAR_BODY_AURA):
case (SKILL_WAR_MENTAL_STRONG_BODY):
case (SKILL_NINJA_BLADEFIGHT_STEALTH):
case (SKILL_NINJA_ARCHERY_FEATHER_WALK):
case (SKILL_SURA_WEAPONRY_ENCHANTED_BLADE):
case (SKILL_SURA_WEAPONRY_FEAR):
case (SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR):
case (SKILL_SURA_BLACKMAGIC_DARK_PROTECTION):
case (SKILL_SHAMAN_DRAGON_BLESSING):
case (SKILL_SHAMAN_DRAGON_REFLECT):
case (SKILL_SHAMAN_HEALING_SWIFTNESS):
case (SKILL_SHAMAN_HEALING_ATTACK):
case (SKILL_SHAMAN_DRAGON_DRAGONS_STRENGTH):
return true;
}
return false;
@ -806,7 +806,7 @@ void CHARACTER::RemoveBadAffect()
RemoveAffect(AFFECT_SLOW);
// <20><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD>
RemoveAffect(SKILL_TUSOK);
RemoveAffect(SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE);
// <20><><EFBFBD><EFBFBD>
//RemoveAffect(SKILL_CURSE);

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@ -1659,9 +1659,9 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
// <20><>Ÿ<EFBFBD><C5B8> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
if (type != DAMAGE_TYPE_NORMAL && type != DAMAGE_TYPE_NORMAL_RANGE)
{
if (IsAffectFlag(AFF_TERROR))
if (IsAffectFlag(AFF_SURA_WEAPONRY_FEAR))
{
int pct = GetSkillPower(SKILL_TERROR) / 400;
int pct = GetSkillPower(SKILL_SURA_WEAPONRY_FEAR) / 400;
if (Random::get(1, 100) <= pct)
return false;
@ -1722,9 +1722,9 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
dam *= 2;
EffectPacket(SE_CRITICAL);
if (IsAffectFlag(AFF_MANASHIELD))
if (IsAffectFlag(AFF_SURA_BLACKMAGIC_DARK_PROTECTION))
{
RemoveAffect(AFF_MANASHIELD);
RemoveAffect(AFF_SURA_BLACKMAGIC_DARK_PROTECTION);
}
}
}
@ -1772,9 +1772,9 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
dam += GetPoint(POINT_DEF_GRADE) * (100 + GetPoint(POINT_DEF_BONUS)) / 100;
if (IsAffectFlag(AFF_MANASHIELD))
if (IsAffectFlag(AFF_SURA_BLACKMAGIC_DARK_PROTECTION))
{
RemoveAffect(AFF_MANASHIELD);
RemoveAffect(AFF_SURA_BLACKMAGIC_DARK_PROTECTION);
}
}
}
@ -1816,13 +1816,13 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
}
}
if (IsAffectFlag(AFF_JEONGWIHON))
dam = (int) (dam * (100 + GetSkillPower(SKILL_JEONGWI) * 25 / 100) / 100);
if (IsAffectFlag(AFF_WAR_BODY_BERSERK))
dam = (int) (dam * (100 + GetSkillPower(SKILL_WAR_BODY_BERSERK) * 25 / 100) / 100);
if (IsAffectFlag(AFF_TERROR))
dam = (int) (dam * (95 - GetSkillPower(SKILL_TERROR) / 5) / 100);
if (IsAffectFlag(AFF_SURA_WEAPONRY_FEAR))
dam = (int) (dam * (95 - GetSkillPower(SKILL_SURA_WEAPONRY_FEAR) / 5) / 100);
if (IsAffectFlag(AFF_HOSIN))
if (IsAffectFlag(AFF_SHAMAN_DRAGON_BLESSING))
dam = dam * (100 - GetPoint(POINT_RESIST_NORMAL_DAMAGE)) / 100;
//
@ -2022,11 +2022,11 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
//
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD>ż<EFBFBD>ȣ)
//
if (IsAffectFlag(AFF_MANASHIELD))
if (IsAffectFlag(AFF_SURA_BLACKMAGIC_DARK_PROTECTION))
{
// POINT_MANASHIELD <20><> <20>۾<EFBFBD><DBBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// POINT_DARK_PROTECTION <20><> <20>۾<EFBFBD><DBBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
int iDamageSPPart = dam / 3;
int iDamageToSP = iDamageSPPart * GetPoint(POINT_MANASHIELD) / 100;
int iDamageToSP = iDamageSPPart * GetPoint(POINT_DARK_PROTECTION) / 100;
int iSP = GetSP();
// SP<53><50> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
@ -2039,7 +2039,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
{
// <20><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD> <20><><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD> <20>ǰ<EFBFBD> <20><> <20><EFBFBD><EFBFA9><EFBFBD><EFBFBD>??
PointChange(POINT_SP, -GetSP());
dam -= iSP * 100 / std::max(GetPoint(POINT_MANASHIELD), 1);
dam -= iSP * 100 / std::max(GetPoint(POINT_DARK_PROTECTION), 1);
}
}
@ -2845,7 +2845,7 @@ class CFuncShoot
return;
m_me->m_SkillUseInfo[m_bType].SetMainTargetVID(dwTargetVID);
/*if (m_bType == SKILL_BIPABU || m_bType == SKILL_KWANKYEOK)
/*if (m_bType == SKILL_SHAMAN_DRAGON_FLYING_TALISMAN || m_bType == SKILL_NINJA_ARCHERY_ARROW_SHOWER)
m_me->m_SkillUseInfo[m_bType].ResetHitCount();*/
}
@ -2941,9 +2941,9 @@ class CFuncShoot
}
break;
case SKILL_YEONSA: // <20><><EFBFBD><EFBFBD>
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: // <20><><EFBFBD><EFBFBD>
{
//int iUseArrow = 2 + (m_me->GetSkillPower(SKILL_YEONSA) *6/100);
//int iUseArrow = 2 + (m_me->GetSkillPower(SKILL_NINJA_ARCHERY_REPETITIVE_SHOT) *6/100);
int iUseArrow = 1;
// <20><>Ż<EFBFBD><C5BB> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ°<CFB4><C2B0><EFBFBD>
@ -2970,7 +2970,7 @@ class CFuncShoot
break;
case SKILL_KWANKYEOK:
case SKILL_NINJA_ARCHERY_ARROW_SHOWER:
{
int iUseArrow = 1;
@ -2989,7 +2989,7 @@ class CFuncShoot
}
break;
case SKILL_GIGUNG:
case SKILL_NINJA_ARCHERY_POISON_ARROW:
{
int iUseArrow = 1;
if (iUseArrow == m_me->GetArrowAndBow(&pkBow, &pkArrow, iUseArrow))
@ -3000,14 +3000,14 @@ class CFuncShoot
if (pkVictim->CanBeginFight())
pkVictim->BeginFight(m_me);
SPDLOG_DEBUG("{} gigung {}", m_me->GetName(), pkVictim->GetName());
SPDLOG_DEBUG("{} poison arrow {}", m_me->GetName(), pkVictim->GetName());
m_me->ComputeSkill(m_bType, pkVictim);
m_me->UseArrow(pkArrow, iUseArrow);
}
}
break;
case SKILL_HWAJO:
case SKILL_NINJA_ARCHERY_FIRE_ARROW:
{
int iUseArrow = 1;
if (iUseArrow == m_me->GetArrowAndBow(&pkBow, &pkArrow, iUseArrow))
@ -3018,7 +3018,7 @@ class CFuncShoot
if (pkVictim->CanBeginFight())
pkVictim->BeginFight(m_me);
SPDLOG_DEBUG("{} hwajo {}", m_me->GetName(), pkVictim->GetName());
SPDLOG_DEBUG("{} fire arrow {}", m_me->GetName(), pkVictim->GetName());
m_me->ComputeSkill(m_bType, pkVictim);
m_me->UseArrow(pkArrow, iUseArrow);
}
@ -3045,15 +3045,15 @@ class CFuncShoot
break;
case SKILL_MARYUNG:
case SKILL_SURA_BLACKMAGIC_DARK_STRIKE:
//case SKILL_GUMHWAN:
case SKILL_TUSOK:
case SKILL_BIPABU:
case SKILL_NOEJEON:
case SKILL_GEOMPUNG:
case SKILL_SANGONG:
case SKILL_MAHWAN:
case SKILL_PABEOB:
case SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE:
case SKILL_SHAMAN_DRAGON_FLYING_TALISMAN:
case SKILL_SHAMAN_HEALING_LIGHTNING_THROW:
case SKILL_WAR_MENTAL_SWORD_STRIKE:
case SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD:
case SKILL_SURA_BLACKMAGIC_DARK_ORB:
case SKILL_SURA_WEAPONRY_DISPEL:
//case SKILL_CURSE:
{
m_me->OnMove(true);
@ -3067,7 +3067,7 @@ class CFuncShoot
}
break;
case SKILL_CHAIN:
case SKILL_SHAMAN_HEALING_LIGHTNING_CLAW:
{
m_me->OnMove(true);
pkVictim->OnMove();
@ -3082,7 +3082,7 @@ class CFuncShoot
}
break;
case SKILL_YONGBI:
case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON:
{
m_me->OnMove(true);
}
@ -3186,7 +3186,7 @@ LPCHARACTER CHARACTER::GetNearestVictim(LPCHARACTER pkChr)
if (!pAttacker)
continue;
if (pAttacker->IsAffectFlag(AFF_EUNHYUNG) ||
if (pAttacker->IsAffectFlag(AFF_NINJA_BLADEFIGHT_STEALTH) ||
pAttacker->IsAffectFlag(AFF_INVISIBILITY) ||
pAttacker->IsAffectFlag(AFF_REVIVE_INVISIBLE))
continue;

View File

@ -477,11 +477,11 @@ void CHARACTER::SetWear(BYTE bCell, LPITEM item)
if (!item && bCell == WEAR_WEAPON)
{
// <20>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD>־<EFBFBD> <20>Ѵ<EFBFBD>.
if (IsAffectFlag(AFF_GWIGUM))
RemoveAffect(SKILL_GWIGEOM);
if (IsAffectFlag(AFF_SURA_WEAPONRY_ENCHANTED_BLADE))
RemoveAffect(SKILL_SURA_WEAPONRY_ENCHANTED_BLADE);
if (IsAffectFlag(AFF_GEOMGYEONG))
RemoveAffect(SKILL_GEOMKYUNG);
if (IsAffectFlag(AFF_WAR_BODY_AURA))
RemoveAffect(SKILL_WAR_BODY_AURA);
}
}
@ -7277,7 +7277,7 @@ void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
return;
{
const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
const DWORD stunSkills[] = { SKILL_WAR_BODY_DASH, SKILL_WAR_MENTAL_SWORD_STRIKE, SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING, SKILL_NINJA_ARCHERY_POISON_ARROW };
for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
{

View File

@ -68,7 +68,7 @@ bool TSkillUseInfo::HitOnce(DWORD dwVnum)
SPDLOG_DEBUG("__HitOnce NextUse {} current {} count {} scount {}", dwNextSkillUsableTime, get_dword_time(), iHitCount, iSplashCount);
if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_MUYEONG && dwVnum != SKILL_HORSE_WILDATTACK)
if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT && dwVnum != SKILL_HORSE_WILDATTACK)
{
SPDLOG_DEBUG("__HitOnce can't hit");
@ -124,12 +124,12 @@ bool TSkillUseInfo::UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, in
int CHARACTER::GetChainLightningMaxCount() const
{
return aiChainLightningCountBySkillLevel[std::min<int>(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_CHAIN))];
return aiChainLightningCountBySkillLevel[std::min<int>(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_SHAMAN_HEALING_LIGHTNING_CLAW))];
}
void CHARACTER::SetAffectedEunhyung()
void CHARACTER::SetAffectedStealth()
{
m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_EUNHYUNG);
m_dwAffectedStealthLevel = GetSkillPower(SKILL_NINJA_BLADEFIGHT_STEALTH);
}
void CHARACTER::SetSkillGroup(BYTE bSkillGroup)
@ -223,13 +223,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
if (6 == pkSkill->dwType)
{
if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI)
if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON)
{
for (int i=0 ; i < 4 ; i++)
{
if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum)
if (unsigned(SKILL_7_A_ANTI_WAR_BODY_DASH + i) != dwSkillVnum)
{
if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i))
if (0 != GetSkillLevel(SKILL_7_A_ANTI_WAR_BODY_DASH + i))
{
return false;
}
@ -239,13 +239,13 @@ bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
return true;
}
if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK)
if (SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING)
{
for (int i=0 ; i < 4 ; i++)
{
if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum)
if (unsigned(SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE + i) != dwSkillVnum)
{
if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i))
if (0 != GetSkillLevel(SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE + i))
return false;
}
}
@ -698,7 +698,7 @@ void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
return;
}
if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK)
if (SKILL_7_A_ANTI_WAR_BODY_DASH <= dwVnum && dwVnum <= SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING)
{
if (0 == GetSkillLevel(dwVnum))
return;
@ -1017,7 +1017,7 @@ EVENTFUNC(ChainLightningEvent)
if (pkTarget)
{
pkChrVictim->CreateFly(FLY_CHAIN_LIGHTNING, pkTarget);
pkChr->ComputeSkill(SKILL_CHAIN, pkTarget);
pkChr->ComputeSkill(SKILL_SHAMAN_HEALING_LIGHTNING_CLAW, pkTarget);
pkChr->AddChainLightningExcept(pkTarget);
}
else
@ -1092,7 +1092,7 @@ struct FuncSplashDamage
if (m_pkChr->IsPC())
// <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><>Ÿ<EFBFBD><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
if (!(m_pkSk->dwVnum >= GUILD_SKILL_START && m_pkSk->dwVnum <= GUILD_SKILL_END))
if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_MUYEONG)
if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
{
SPDLOG_TRACE("check guild skill {}", m_pkChr->GetName());
return;
@ -1159,10 +1159,10 @@ struct FuncSplashDamage
m_pkSk->SetPointVar("chain", m_pkChr->GetChainLightningIndex());
m_pkChr->IncChainLightningIndex();
bool bUnderEunhyung = m_pkChr->GetAffectedEunhyung() > 0; // <20>̰<EFBFBD> <20><> <20><><EFBFBD><20><><EFBFBD><EFBFBD>??
bool bUnderStealth = m_pkChr->GetAffectedStealth() > 0; // <20>̰<EFBFBD> <20><> <20><><EFBFBD><20><><EFBFBD><EFBFBD>??
m_pkSk->SetPointVar("ek", m_pkChr->GetAffectedEunhyung()*1./100);
//m_pkChr->ClearAffectedEunhyung();
m_pkSk->SetPointVar("ek", m_pkChr->GetAffectedStealth()*1./100);
//m_pkChr->ClearAffectedStealth();
SetPolyVarForAttack(m_pkChr, m_pkSk, m_pkWeapon);
int iAmount = 0;
@ -1183,7 +1183,7 @@ struct FuncSplashDamage
////////////////////////////////////////////////////////////////////////////////
iAmount = -iAmount;
if (m_pkSk->dwVnum == SKILL_AMSEOP)
if (m_pkSk->dwVnum == SKILL_NINJA_BLADEFIGHT_AMBUSH)
{
float fDelta = GetDegreeDelta(m_pkChr->GetRotation(), pkChrVictim->GetRotation());
float adjust;
@ -1192,7 +1192,7 @@ struct FuncSplashDamage
{
adjust = 1.5f;
if (bUnderEunhyung)
if (bUnderStealth)
adjust += 0.5f;
if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
@ -1210,7 +1210,7 @@ struct FuncSplashDamage
if ( !LC_IsYMIR() )
{
if (bUnderEunhyung)
if (bUnderStealth)
adjust += 0.5f;
if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
@ -1220,7 +1220,7 @@ struct FuncSplashDamage
iAmount = (int) (iAmount * adjust);
}
else if (m_pkSk->dwVnum == SKILL_GUNGSIN)
else if (m_pkSk->dwVnum == SKILL_NINJA_BLADEFIGHT_FAST_ATTACK)
{
float adjust = 1.0;
@ -1346,7 +1346,7 @@ struct FuncSplashDamage
if (pkChrVictim->CanBeginFight())
pkChrVictim->BeginFight(m_pkChr);
if (m_pkSk->dwVnum == SKILL_CHAIN)
if (m_pkSk->dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW)
SPDLOG_DEBUG("{} CHAIN INDEX {} DAM {} DT {}", m_pkChr->GetName(), m_pkChr->GetChainLightningIndex() - 1, iDam, (int) dt);
{
@ -1354,14 +1354,14 @@ struct FuncSplashDamage
switch (m_pkSk->dwVnum)
{
case SKILL_TANHWAN: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
case SKILL_AMSEOP: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
case SKILL_SWAERYUNG: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
case SKILL_YONGBI: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
case SKILL_GIGONGCHAM: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
case SKILL_YEONSA: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
case SKILL_MAHWAN: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
case SKILL_BYEURAK: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
case SKILL_WAR_BODY_DASH: AntiSkillID = SKILL_7_A_ANTI_WAR_BODY_DASH; break;
case SKILL_NINJA_BLADEFIGHT_AMBUSH: AntiSkillID = SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH; break;
case SKILL_SURA_WEAPONRY_FINGER_STRIKE: AntiSkillID = SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE; break;
case SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON: AntiSkillID = SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON; break;
case SKILL_WAR_MENTAL_SPIRIT_STRIKE: AntiSkillID = SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE; break;
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT: AntiSkillID = SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT; break;
case SKILL_SURA_BLACKMAGIC_DARK_ORB: AntiSkillID = SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB; break;
case SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING: AntiSkillID = SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING; break;
}
if (0 != AntiSkillID)
@ -1400,7 +1400,7 @@ struct FuncSplashDamage
if (Random::get(1, 100) <= iAmount2)
{
pkChrVictim->RemoveGoodAffect();
pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_PABEOP, iDur2, 0, true);
pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_SURA_WEAPONRY_DISPEL, iDur2, 0, true);
}
}
@ -1505,7 +1505,7 @@ struct FuncSplashDamage
m_pkChr->PointChange(POINT_SP, iDam * iPct / 100);
}
if (m_pkSk->dwVnum == SKILL_CHAIN && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
if (m_pkSk->dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
{
chain_lightning_event_info* info = AllocEventInfo<chain_lightning_event_info>();
@ -1563,11 +1563,11 @@ struct FuncSplashAffect
if (DISTANCE_APPROX(m_x - pkChr->GetX(), m_y - pkChr->GetY()) < m_iDist)
{
SPDLOG_TRACE("FuncSplashAffect step 2 : name:{} vnum:{} iDur:{}", pkChr->GetName(), m_dwVnum, m_iDuration);
if (m_dwVnum == SKILL_TUSOK)
if (m_dwVnum == SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE)
if (pkChr->CanBeginFight())
pkChr->BeginFight(m_pkChrAttacker);
if (pkChr->IsPC() && m_dwVnum == SKILL_TUSOK)
if (pkChr->IsPC() && m_dwVnum == SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE)
pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration/3, m_iSPCost, m_bOverride);
else
pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration, m_iSPCost, m_bOverride);
@ -1795,7 +1795,7 @@ int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTar
if (IsPC())
if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><>Ÿ<EFBFBD><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
{
return BATTLE_NONE;
}
@ -1999,7 +1999,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
}
}
if (pkVictim->IsAffectFlag(AFF_PABEOP) && pkVictim->IsGoodAffect(dwVnum))
if (pkVictim->IsAffectFlag(AFF_SURA_WEAPONRY_DISPEL) && pkVictim->IsGoodAffect(dwVnum))
{
return BATTLE_NONE;
}
@ -2108,7 +2108,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
// END_OF_REMOVE_BAD_AFFECT_BUG_FIX
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE) &&
!(pkSk->dwVnum == SKILL_MUYEONG && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
!(pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
{
bool bAdded = false;
@ -2136,7 +2136,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
if (IsPC())
if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD><C5B3> <20><>Ÿ<EFBFBD><C5B8> ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
{
return BATTLE_NONE;
}
@ -2222,7 +2222,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
}
else
{
if (dwVnum == SKILL_MUYEONG)
if (dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT)
{
pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/);
pkSk->kDurationSPCostPoly.SetVar("k", k/*bSkillLevel*/);
@ -2233,7 +2233,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
if (pkVictim == this)
AddAffect(dwVnum,
POINT_NONE, 0,
AFF_MUYEONG,
AFF_SURA_BLACKMAGIC_FLAME_SPIRIT,
iDur,
(int) pkSk->kDurationSPCostPoly.Eval(),
true);
@ -2280,13 +2280,13 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
//if (g_iUseLocale)
if ( !LC_IsYMIR() )
{
if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
affact_flag = AFF_CHEONGEUN_WITH_FALL;
if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER))
affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL;
}
else
{
if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
affact_flag = AFF_CHEONGEUN_WITH_FALL;
if ((pkSk->dwVnum == SKILL_WAR_MENTAL_STRONG_BODY && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
affact_flag = AFF_WAR_MENTAL_STRONG_BODY_WITH_FALL;
}
// END_OF_ADD_GRANDMASTER_SKILL
@ -2336,7 +2336,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS);
if (pkSk->IsChargeSkill())
pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, AFF_TANHWAN_DASH, iDur2, 0, false);
pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, AFF_WAR_BODY_DASH, iDur2, 0, false);
else
pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false);
}
@ -2462,12 +2462,12 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
if (pkSk->IsChargeSkill())
{
if (IsAffectFlag(AFF_TANHWAN_DASH) || pkVictim && pkVictim != this)
if (IsAffectFlag(AFF_WAR_BODY_DASH) || pkVictim && pkVictim != this)
{
if (!pkVictim)
return false;
if (!IsAffectFlag(AFF_TANHWAN_DASH))
if (!IsAffectFlag(AFF_WAR_BODY_DASH))
{
if (!UseSkill(dwVnum, this))
return false;
@ -2493,7 +2493,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
}
// Toggle <20><> <20><><EFBFBD><EFBFBD> SP<53><50> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (SelfOnly<6C><79> <20><><EFBFBD><EFBFBD>)
if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_MUYEONG) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
{
return true;
}
@ -2515,7 +2515,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
DWORD dwCur = get_dword_time();
if (dwVnum == SKILL_TERROR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
if (dwVnum == SKILL_SURA_WEAPONRY_FEAR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
{
SPDLOG_DEBUG(" SKILL_TERROR's Cooltime is not delta over {}", m_SkillUseInfo[dwVnum].dwNextSkillUsableTime - dwCur );
return false;
@ -2568,7 +2568,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
pkVictim = this;
if (pkSk->dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim)
if (pkSk->dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_WAR_BODY_DASH) && !pkVictim)
{
// ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڽſ<DABD><C5BF><EFBFBD> Affect<63><74> <20><><EFBFBD>δ<EFBFBD>.
pkVictim = this;
@ -2593,7 +2593,7 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
}
}
if (dwVnum == SKILL_CHAIN)
if (dwVnum == SKILL_SHAMAN_HEALING_LIGHTNING_CLAW)
{
ResetChainLightningIndex();
AddChainLightningExcept(pkVictim);
@ -2604,9 +2604,9 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
ComputeSkill(dwVnum, this);
else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
ComputeSkill(dwVnum, pkVictim);
else if (dwVnum == SKILL_BYEURAK)
else if (dwVnum == SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING)
ComputeSkill(dwVnum, pkVictim);
else if (dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill())
else if (dwVnum == SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT || pkSk->IsChargeSkill())
ComputeSkill(dwVnum, pkVictim);
m_dwLastSkillTime = get_dword_time();
@ -2702,9 +2702,9 @@ EVENTFUNC(skill_muyoung_event)
return 0;
}
if (!ch->IsAffectFlag(AFF_MUYEONG))
if (!ch->IsAffectFlag(AFF_SURA_BLACKMAGIC_FLAME_SPIRIT))
{
ch->StopMuyeongEvent();
ch->StopFlameSpiritEvent();
return 0;
}
@ -2716,28 +2716,28 @@ EVENTFUNC(skill_muyoung_event)
// 2. Shoot!
if (f.GetVictim())
{
ch->CreateFly(FLY_SKILL_MUYEONG, f.GetVictim());
ch->ComputeSkill(SKILL_MUYEONG, f.GetVictim());
ch->CreateFly(FLY_SKILL_FLAME_SPIRIT, f.GetVictim());
ch->ComputeSkill(SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT, f.GetVictim());
}
}
return PASSES_PER_SEC(3);
}
void CHARACTER::StartMuyeongEvent()
void CHARACTER::StartFlameSpiritEvent()
{
if (m_pkMuyeongEvent)
if (m_pkFlameSpiritEvent)
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkMuyeongEvent = event_create(skill_muyoung_event, info, PASSES_PER_SEC(1));
m_pkFlameSpiritEvent = event_create(skill_muyoung_event, info, PASSES_PER_SEC(1));
}
void CHARACTER::StopMuyeongEvent()
void CHARACTER::StopFlameSpiritEvent()
{
event_cancel(&m_pkMuyeongEvent);
event_cancel(&m_pkFlameSpiritEvent);
}
void CHARACTER::SkillLearnWaitMoreTimeMessage(DWORD ms)
@ -3522,10 +3522,10 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
switch (SkillID)
{
case SKILL_YONGKWON:
case SKILL_HWAYEOMPOK:
case SKILL_DAEJINGAK:
case SKILL_PAERYONG:
case SKILL_SURA_WEAPONRY_DRAGON_SWIRL:
case SKILL_SURA_BLACKMAGIC_FLAME_STRIKE:
case SKILL_WAR_MENTAL_STUMP:
case SKILL_SHAMAN_DRAGON_DRAGONS_ROAR:
SPDLOG_WARN("SkillHack: cannot use attack packet for skill({})", SkillID);
return false;
}
@ -3538,8 +3538,8 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
switch (SkillID)
{
case SKILL_SAMYEON:
case SKILL_CHARYUN:
case SKILL_WAR_BODY_THREE_WAY_CUT:
case SKILL_NINJA_BLADEFIGHT_ROLLING_DAGGER:
MaxAttackCountPerTarget = 3;
break;
@ -3547,7 +3547,7 @@ bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
MaxAttackCountPerTarget = 5;
break;
case SKILL_YEONSA:
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT:
MaxAttackCountPerTarget = 7;
break;

View File

@ -197,7 +197,7 @@ namespace
if (pkChr->IsDead())
return;
if (pkChr->IsAffectFlag(AFF_EUNHYUNG) ||
if (pkChr->IsAffectFlag(AFF_NINJA_BLADEFIGHT_STEALTH) ||
pkChr->IsAffectFlag(AFF_INVISIBILITY) ||
pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE))
return;

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@ -848,15 +848,15 @@ ACMD(do_skillup)
case SKILL_HORSE_ESCAPE:
case SKILL_HORSE_WILDATTACK_RANGE:
case SKILL_7_A_ANTI_TANHWAN:
case SKILL_7_B_ANTI_AMSEOP:
case SKILL_7_C_ANTI_SWAERYUNG:
case SKILL_7_D_ANTI_YONGBI:
case SKILL_7_A_ANTI_WAR_BODY_DASH:
case SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH:
case SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE:
case SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON:
case SKILL_8_A_ANTI_GIGONGCHAM:
case SKILL_8_B_ANTI_YEONSA:
case SKILL_8_C_ANTI_MAHWAN:
case SKILL_8_D_ANTI_BYEURAK:
case SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE:
case SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT:
case SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB:
case SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING:
case SKILL_ADD_HP:
case SKILL_RESIST_PENETRATE:

View File

@ -1273,8 +1273,8 @@ void CGuild::UseSkill(DWORD dwVnum, LPCHARACTER ch, DWORD pid)
if (ch->IsAffectFlag(AFF_REVIVE_INVISIBLE))
ch->RemoveAffect(AFFECT_REVIVE_INVISIBLE);
if (ch->IsAffectFlag(AFF_EUNHYUNG))
ch->RemoveAffect(SKILL_EUNHYUNG);
if (ch->IsAffectFlag(AFF_NINJA_BLADEFIGHT_STEALTH))
ch->RemoveAffect(SKILL_NINJA_BLADEFIGHT_STEALTH);
double k =1.0*m_data.abySkill[dwRealVnum]/pkSk->bMaxLevel;
pkSk->kSPCostPoly.SetVar("k", k);

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@ -615,10 +615,10 @@ void CGuild::EndWar(DWORD dwOppGID)
LPCHARACTER ch = *it;
ch->RemoveAffect(GUILD_SKILL_BLOOD);
ch->RemoveAffect(GUILD_SKILL_BLESS);
ch->RemoveAffect(GUILD_SKILL_SEONGHWI);
ch->RemoveAffect(GUILD_SKILL_ARMOUR);
ch->RemoveAffect(GUILD_SKILL_ACCEL);
ch->RemoveAffect(GUILD_SKILL_BUNNO);
ch->RemoveAffect(GUILD_SKILL_JUMUN);
ch->RemoveAffect(GUILD_SKILL_RAGE);
ch->RemoveAffect(GUILD_SKILL_CAST);
ch->RemoveBadAffect();
}

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@ -1704,19 +1704,19 @@ void CInputMain::Attack(LPCHARACTER ch, const BYTE header, const char* data)
switch (type->type)
{
case SKILL_GEOMPUNG:
case SKILL_SANGONG:
case SKILL_YEONSA:
case SKILL_KWANKYEOK:
case SKILL_HWAJO:
case SKILL_GIGUNG:
case SKILL_PABEOB:
case SKILL_MARYUNG:
case SKILL_TUSOK:
case SKILL_MAHWAN:
case SKILL_BIPABU:
case SKILL_NOEJEON:
case SKILL_CHAIN:
case SKILL_WAR_MENTAL_SWORD_STRIKE:
case SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD:
case SKILL_NINJA_ARCHERY_REPETITIVE_SHOT:
case SKILL_NINJA_ARCHERY_ARROW_SHOWER:
case SKILL_NINJA_ARCHERY_FIRE_ARROW:
case SKILL_NINJA_ARCHERY_POISON_ARROW:
case SKILL_SURA_WEAPONRY_DISPEL:
case SKILL_SURA_BLACKMAGIC_DARK_STRIKE:
case SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE:
case SKILL_SURA_BLACKMAGIC_DARK_ORB:
case SKILL_SHAMAN_DRAGON_FLYING_TALISMAN:
case SKILL_SHAMAN_HEALING_LIGHTNING_THROW:
case SKILL_SHAMAN_HEALING_LIGHTNING_CLAW:
case SKILL_HORSE_WILDATTACK_RANGE:
if (HEADER_CG_SHOOT != type->header)
{

View File

@ -72,7 +72,7 @@ struct SPointOnType
{ "HIT_HP_RECOVER", POINT_HIT_HP_RECOVERY },
{ "HIT_SP_RECOVER", POINT_HIT_SP_RECOVERY },
{ "CRITICAL", POINT_CRITICAL_PCT },
{ "MANASHIELD", POINT_MANASHIELD },
{ "MANASHIELD", POINT_DARK_PROTECTION },
{ "SKILL_DAMAGE_BONUS", POINT_SKILL_DAMAGE_BONUS },
{ "NORMAL_HIT_DAMAGE_BONUS", POINT_NORMAL_HIT_DAMAGE_BONUS },
{ "\n", POINT_NONE },

View File

@ -46,93 +46,93 @@ enum ESkillIndexes
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>
// A
SKILL_SAMYEON = 1, // <20><EFBFBD><EFBFAC>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
SKILL_PALBANG, // <20>ȹ<EFBFBD>dz<EFBFBD><C7B3>
SKILL_WAR_BODY_THREE_WAY_CUT = 1, // <20><EFBFBD><EFBFAC>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
SKILL_WAR_BODY_SWORD_SPIN, // <20>ȹ<EFBFBD>dz<EFBFBD><C7B3>
// S
SKILL_JEONGWI, // <20><><EFBFBD><EFBFBD>ȥ
SKILL_GEOMKYUNG, // <20>˰<EFBFBD>
SKILL_TANHWAN, // źȯ<C5BA><C8AF>
SKILL_WAR_BODY_BERSERK, // <20><><EFBFBD><EFBFBD>ȥ
SKILL_WAR_BODY_AURA, // <20>˰<EFBFBD>
SKILL_WAR_BODY_DASH, // źȯ<C5BA><C8AF>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>
// A
SKILL_GIGONGCHAM = 16, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_GYOKSAN, // <20>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8>
SKILL_DAEJINGAK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_WAR_MENTAL_SPIRIT_STRIKE = 16, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_WAR_MENTAL_BASH, // <20>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8>
SKILL_WAR_MENTAL_STUMP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// S
SKILL_CHUNKEON, // õ<><C3B5><EFBFBD><EFBFBD>
SKILL_GEOMPUNG, // <20><>dz
SKILL_WAR_MENTAL_STRONG_BODY, // õ<><C3B5><EFBFBD><EFBFBD>
SKILL_WAR_MENTAL_SWORD_STRIKE, // <20><>dz
// <20>ڰ<EFBFBD> <20>ϻ<EFBFBD> <20>
// A
SKILL_AMSEOP = 31, // <20>Ͻ<EFBFBD>
SKILL_GUNGSIN, // <20>ý<EFBFBD>ź<EFBFBD><C5BA>
SKILL_CHARYUN, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_NINJA_BLADEFIGHT_AMBUSH = 31, // <20>Ͻ<EFBFBD>
SKILL_NINJA_BLADEFIGHT_FAST_ATTACK, // <20>ý<EFBFBD>ź<EFBFBD><C5BA>
SKILL_NINJA_BLADEFIGHT_ROLLING_DAGGER, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// S
SKILL_EUNHYUNG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SANGONG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_NINJA_BLADEFIGHT_STEALTH, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_NINJA_BLADEFIGHT_POISONOUS_CLOUD, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20>ڰ<EFBFBD> <20>ü<EFBFBD> <20>
// A
SKILL_YEONSA = 46, // <20><><EFBFBD><EFBFBD>
SKILL_KWANKYEOK, // <20><><EFBFBD>ݼ<EFBFBD>
SKILL_HWAJO, // ȭ<><C8AD><EFBFBD><EFBFBD>
SKILL_NINJA_ARCHERY_REPETITIVE_SHOT = 46, // <20><><EFBFBD><EFBFBD>
SKILL_NINJA_ARCHERY_ARROW_SHOWER, // <20><><EFBFBD>ݼ<EFBFBD>
SKILL_NINJA_ARCHERY_FIRE_ARROW, // ȭ<><C8AD><EFBFBD><EFBFBD>
// S
SKILL_GYEONGGONG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_GIGUNG, // <20><><EFBFBD><EFBFBD>
SKILL_NINJA_ARCHERY_FEATHER_WALK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_NINJA_ARCHERY_POISON_ARROW, // <20><><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><>
// A
SKILL_SWAERYUNG = 61, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_YONGKWON, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SURA_WEAPONRY_FINGER_STRIKE = 61, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SURA_WEAPONRY_DRAGON_SWIRL, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// S
SKILL_GWIGEOM, // <20>Ͱ<EFBFBD>
SKILL_TERROR, // <20><><EFBFBD><EFBFBD>
SKILL_JUMAGAP, // <20>ָ<EFBFBD><D6B8><EFBFBD>
SKILL_PABEOB, // <20>Ĺ<EFBFBD><C4B9><EFBFBD>
SKILL_SURA_WEAPONRY_ENCHANTED_BLADE, // <20>Ͱ<EFBFBD>
SKILL_SURA_WEAPONRY_FEAR, // <20><><EFBFBD><EFBFBD>
SKILL_SURA_WEAPONRY_ENCHANTED_ARMOUR, // <20>ָ<EFBFBD><D6B8><EFBFBD>
SKILL_SURA_WEAPONRY_DISPEL, // <20>Ĺ<EFBFBD><C4B9><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// A
SKILL_MARYUNG = 76, // <20><><EFBFBD><EFBFBD>
SKILL_HWAYEOMPOK, // ȭ<><C8AD><EFBFBD><EFBFBD>
SKILL_MUYEONG, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SURA_BLACKMAGIC_DARK_STRIKE = 76, // <20><><EFBFBD><EFBFBD>
SKILL_SURA_BLACKMAGIC_FLAME_STRIKE, // ȭ<><C8AD><EFBFBD><EFBFBD>
SKILL_SURA_BLACKMAGIC_FLAME_SPIRIT, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// S
SKILL_MANASHILED, // <20><><EFBFBD>ż<EFBFBD>ȣ
SKILL_TUSOK, // <20><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD>
SKILL_MAHWAN, // <20><>ȯ<EFBFBD><C8AF>
SKILL_SURA_BLACKMAGIC_DARK_PROTECTION, // <20><><EFBFBD>ż<EFBFBD>ȣ
SKILL_SURA_BLACKMAGIC_SPIRIT_STRIKE, // <20><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD>
SKILL_SURA_BLACKMAGIC_DARK_ORB, // <20><>ȯ<EFBFBD><C8AF>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// A
SKILL_BIPABU = 91,
SKILL_YONGBI, // <20><><EFBFBD>񱤻<EFBFBD><F1B1A4BB><EFBFBD>
SKILL_PAERYONG, // <20>з泪<D0B7>ѹ<EFBFBD>
SKILL_SHAMAN_DRAGON_FLYING_TALISMAN = 91,
SKILL_SHAMAN_DRAGON_SHOOTING_DRAGON, // <20><><EFBFBD>񱤻<EFBFBD><F1B1A4BB><EFBFBD>
SKILL_SHAMAN_DRAGON_DRAGONS_ROAR, // <20>з泪<D0B7>ѹ<EFBFBD>
// S
//SKILL_BUDONG, // <20>ε<EFBFBD><CEB5>ں<EFBFBD>
SKILL_HOSIN, // ȣ<><C8A3>
SKILL_REFLECT, // <20><>ȣ
SKILL_GICHEON, // <20><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD>
SKILL_SHAMAN_DRAGON_BLESSING, // ȣ<><C8A3>
SKILL_SHAMAN_DRAGON_REFLECT, // <20><>ȣ
SKILL_SHAMAN_DRAGON_DRAGONS_STRENGTH, // <20><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// A
SKILL_NOEJEON = 106, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_BYEURAK, // <20><><EFBFBD><EFBFBD>
SKILL_CHAIN, // ü<>ζ<EFBFBD><CEB6><EFBFBD>Ʈ<EFBFBD><C6AE>
SKILL_SHAMAN_HEALING_LIGHTNING_THROW = 106, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SHAMAN_HEALING_SUMMON_LIGHTNING, // <20><><EFBFBD><EFBFBD>
SKILL_SHAMAN_HEALING_LIGHTNING_CLAW, // ü<>ζ<EFBFBD><CEB6><EFBFBD>Ʈ<EFBFBD><C6AE>
// S
SKILL_JEONGEOP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_KWAESOK, // <20>̵<EFBFBD><CCB5>ӵ<EFBFBD><D3B5><EFBFBD>
SKILL_JEUNGRYEOK, // <20><><EFBFBD>¼<EFBFBD>
SKILL_SHAMAN_HEALING_CURE, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SKILL_SHAMAN_HEALING_SWIFTNESS, // <20>̵<EFBFBD><CCB5>ӵ<EFBFBD><D3B5><EFBFBD>
SKILL_SHAMAN_HEALING_ATTACK, // <20><><EFBFBD>¼<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><>ų
// 7
SKILL_7_A_ANTI_TANHWAN = 112,
SKILL_7_B_ANTI_AMSEOP,
SKILL_7_C_ANTI_SWAERYUNG,
SKILL_7_D_ANTI_YONGBI,
SKILL_7_A_ANTI_WAR_BODY_DASH = 112,
SKILL_7_B_ANTI_NINJA_BLADEFIGHT_AMBUSH,
SKILL_7_C_ANTI_SURA_WEAPONRY_FINGER_STRIKE,
SKILL_7_D_ANTI_SHAMAN_DRAGON_SHOOTING_DRAGON,
// 8
SKILL_8_A_ANTI_GIGONGCHAM,
SKILL_8_B_ANTI_YEONSA,
SKILL_8_C_ANTI_MAHWAN,
SKILL_8_D_ANTI_BYEURAK,
SKILL_8_A_ANTI_WAR_MENTAL_SPIRIT_STRIKE,
SKILL_8_B_ANTI_NINJA_ARCHERY_REPETITIVE_SHOT,
SKILL_8_C_ANTI_SURA_BLACKMAGIC_DARK_ORB,
SKILL_8_D_ANTI_SHAMAN_HEALING_SUMMON_LIGHTNING,
// <20><><EFBFBD><EFBFBD> <20><>ų
@ -157,13 +157,13 @@ enum ESkillIndexes
SKILL_RESIST_PENETRATE = 142, // ö<><C3B6>
GUILD_SKILL_START = 151,
GUILD_SKILL_EYE = 151,
GUILD_SKILL_BLOOD = 152,
GUILD_SKILL_BLESS = 153,
GUILD_SKILL_SEONGHWI = 154,
GUILD_SKILL_ACCEL = 155,
GUILD_SKILL_BUNNO = 156,
GUILD_SKILL_JUMUN = 157,
GUILD_SKILL_EYE = 151, // Dragon's Eye (unused?)
GUILD_SKILL_BLOOD = 152, // Blood of Dragon God
GUILD_SKILL_BLESS = 153, // Benediction of Dragon God
GUILD_SKILL_ARMOUR = 154, // Holy Armour
GUILD_SKILL_ACCEL = 155, // Acceleration
GUILD_SKILL_RAGE = 156, // Rage of Dragon God
GUILD_SKILL_CAST = 157, // Casting Aid
GUILD_SKILL_TELEPORT = 158,
GUILD_SKILL_DOOR = 159,
GUILD_SKILL_END = 162,
@ -215,7 +215,7 @@ class CSkillProto
bool IsChargeSkill()
{
return dwVnum == SKILL_TANHWAN || dwVnum == SKILL_HORSE_CHARGE;
return dwVnum == SKILL_WAR_BODY_DASH || dwVnum == SKILL_HORSE_CHARGE;
}
// 3<><33> <20><><EFBFBD><EFBFBD>

View File

@ -95,12 +95,12 @@ class FuncFindMobVictim
if (pkChr->IsDead())
return false;
if (pkChr->IsAffectFlag(AFF_EUNHYUNG) ||
if (pkChr->IsAffectFlag(AFF_NINJA_BLADEFIGHT_STEALTH) ||
pkChr->IsAffectFlag(AFF_INVISIBILITY) ||
pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE))
return false;
if (pkChr->IsAffectFlag(AFF_TERROR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false ) // <20><><EFBFBD><EFBFBD> ó<><C3B3>
if (pkChr->IsAffectFlag(AFF_SURA_WEAPONRY_FEAR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false ) // <20><><EFBFBD><EFBFBD> ó<><C3B3>
{
if ( pkChr->GetLevel() >= m_pkChr->GetLevel() )
return false;