2023-11-06T13:45:29Z - 2024-11-06T13:45:29Z
Overview
5 Releases published by 1 user
Published
0.2.2
Published
0.2.1
Published
0.2.0
Published
0.1.1
Published
0.1.0
7 Pull requests merged by 5 users
Merged
#26 Use Argon2ID as the password hashing algorithm
Merged
#25 Merge changes from master
Merged
#24 Pin Dockerfile Ubuntu version.
Merged
#22 Default all localized behavior to European logic
Merged
#20 encoding
Merged
#14 Refactored the logging code
Merged
#13 fix arm/aarch64 builds.
2 Pull requests proposed by 2 users
Proposed
#28 WIP: Configuration via Environment Variables
Proposed
#30 change line endings to LF for .py files
8 Issues closed from 2 users
Closed
#1 The DB core segfaults if MySQL is not running
Closed
#23 Using mount seals might lead to broken stats
Closed
#29 Wrong free routine in main.cpp
Closed
#18 Send error messages on logout
Closed
#15 Fix Korean strings
Closed
#19 Moving to UTF-8?
Closed
#12 Remove hardcoded CMake debug flag
Closed
#9 Use a single, unified logging system.
15 Issues created by 2 users
Opened
#2 Suggestions
Opened
#3 Convert the game config from the config file to env variables
Opened
#4 Improve packet reading memory safety
Opened
#5 Use the fmt library instead of printf-like string formatting
Opened
#6 Use fixed width integer types instead of typedefs
Opened
#7 Migrate all strings to C++-style
Opened
#8 Perform static analysis on the code
Opened
#10 Players get disconnected due to speedhack detection not working correctly
Opened
#11 Sequence number mismatches
Opened
#16 Remove PCBang/iCafe from tables
Opened
#17 MyShop table gets populated with broken data
Opened
#21 Locale improvements
Opened
#27 Players do not get disconnected when already logged in
Opened
#31 Possible network data mishandling
Opened
#32 Possible communication error between game cores