fix: wrong delay used for item drop despawn.
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@ -5265,8 +5265,8 @@ bool CHARACTER::DropGold(int gold)
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if (gold > 1000) // 천원 이상만 기록한다.
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LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
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item->StartDestroyEvent(60);
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The dropped item will vanish in %d minutes."), 1);
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item->StartDestroyEvent(150);
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The dropped item will vanish in %d minutes."), 150/60);
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}
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Save();
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