server/game/src/building.cpp

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2022-03-05 12:44:06 +02:00
#include "stdafx.h"
#include "constants.h"
#include "sectree_manager.h"
#include "item_manager.h"
#include "buffer_manager.h"
#include "config.h"
#include "packet.h"
#include "char.h"
#include "char_manager.h"
#include "guild.h"
#include "guild_manager.h"
#include "desc.h"
#include "desc_manager.h"
#include "desc_client.h"
#include "questmanager.h"
#include "building.h"
enum
{
// ADD_SUPPLY_BUILDING
BUILDING_INCREASE_GUILD_MEMBER_COUNT_SMALL = 14061,
BUILDING_INCREASE_GUILD_MEMBER_COUNT_MEDIUM = 14062,
BUILDING_INCREASE_GUILD_MEMBER_COUNT_LARGE = 14063,
// END_OF_ADD_SUPPLY_BUILDING
FLAG_VNUM = 14200,
WALL_DOOR_VNUM = 14201,
WALL_BACK_VNUM = 14202,
WALL_LEFT_VNUM = 14203,
WALL_RIGHT_VNUM = 14204,
};
using namespace building;
CObject::CObject(TObject * pData, TObjectProto * pProto)
: m_pProto(pProto), m_dwVID(0), m_chNPC(NULL)
{
CEntity::Initialize(ENTITY_OBJECT);
memcpy(&m_data, pData, sizeof(TObject));
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}
CObject::~CObject()
{
Destroy();
}
void CObject::Destroy()
{
if (m_pProto)
{
SECTREE_MANAGER::instance().ForAttrRegion(GetMapIndex(),
GetX() + m_pProto->lRegion[0],
GetY() + m_pProto->lRegion[1],
GetX() + m_pProto->lRegion[2],
GetY() + m_pProto->lRegion[3],
(int)m_data.zRot, // ADD_BUILDING_ROTATION
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ATTR_OBJECT,
ATTR_REGION_MODE_REMOVE);
}
CEntity::Destroy();
if (GetSectree())
GetSectree()->RemoveEntity(this);
// <Factor> NPC should be destroyed in CHARACTER_MANAGER
// BUILDING_NPC
/*
if (m_chNPC) {
M2_DESTROY_CHARACTER(m_chNPC);
}
*/
RemoveSpecialEffect();
// END_OF_BUILDING_NPC
}
// BUILDING_NPC
void CObject::Reconstruct(DWORD dwVnum)
{
const TMapRegion * r = SECTREE_MANAGER::instance().GetMapRegion(m_data.lMapIndex);
if (!r)
return;
CLand* pLand = GetLand();
pLand->RequestDeleteObject(GetID());
pLand->RequestCreateObject(dwVnum, m_data.lMapIndex, m_data.x - r->sx, m_data.y - r->sy, m_data.xRot, m_data.yRot, m_data.zRot, false);
}
// END_OF_BUILDING_NPC
void CObject::EncodeInsertPacket(LPENTITY entity)
{
LPDESC d;
if (!(d = entity->GetDesc()))
return;
sys_log(0, "ObjectInsertPacket vid %u vnum %u rot %f %f %f",
m_dwVID, m_data.dwVnum, m_data.xRot, m_data.yRot, m_data.zRot);
TPacketGCCharacterAdd pack;
memset(&pack, 0, sizeof(TPacketGCCharacterAdd));
pack.header = HEADER_GC_CHARACTER_ADD;
pack.dwVID = m_dwVID;
pack.bType = CHAR_TYPE_BUILDING;
pack.angle = m_data.zRot;
pack.x = GetX();
pack.y = GetY();
pack.z = GetZ();
pack.wRaceNum = m_data.dwVnum;
// <20><><EFBFBD><EFBFBD> ȸ<><C8B8> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD>϶<EFBFBD><CFB6><EFBFBD> <20><> <20><>ġ)<29><> <20><>ȯ
pack.dwAffectFlag[0] = unsigned(m_data.xRot);
pack.dwAffectFlag[1] = unsigned(m_data.yRot);
if (GetLand())
{
// pack.dwGuild = GetLand()->GetOwner();
}
d->Packet(&pack, sizeof(pack));
}
void CObject::EncodeRemovePacket(LPENTITY entity)
{
LPDESC d;
if (!(d = entity->GetDesc()))
return;
sys_log(0, "ObjectRemovePacket vid %u", m_dwVID);
TPacketGCCharacterDelete pack;
pack.header = HEADER_GC_CHARACTER_DEL;
pack.id = m_dwVID;
d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
}
void CObject::SetVID(DWORD dwVID)
{
m_dwVID = dwVID;
}
bool CObject::Show(int lMapIndex, int x, int y)
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{
LPSECTREE tree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
if (!tree)
{
sys_err("cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
return false;
}
if (GetSectree())
{
GetSectree()->RemoveEntity(this);
ViewCleanup();
}
m_data.lMapIndex = lMapIndex;
m_data.x = x;
m_data.y = y;
Save();
SetMapIndex(lMapIndex);
SetXYZ(x, y, 0);
tree->InsertEntity(this);
UpdateSectree();
SECTREE_MANAGER::instance().ForAttrRegion(lMapIndex,
x + m_pProto->lRegion[0],
y + m_pProto->lRegion[1],
x + m_pProto->lRegion[2],
y + m_pProto->lRegion[3],
(int)m_data.zRot,
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ATTR_OBJECT,
ATTR_REGION_MODE_SET);
return true;
}
void CObject::Save()
{
}
void CObject::ApplySpecialEffect()
{
if (m_pProto)
{
// ADD_SUPPLY_BUILDING
if (m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_SMALL ||
m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_MEDIUM ||
m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_LARGE)
{
CLand* pLand = GetLand();
DWORD guild_id = 0;
if (pLand)
guild_id = pLand->GetOwner();
CGuild* pGuild = CGuildManager::instance().FindGuild(guild_id);
if (pGuild)
{
switch (m_pProto->dwVnum)
{
case BUILDING_INCREASE_GUILD_MEMBER_COUNT_SMALL:
pGuild->SetMemberCountBonus(6);
break;
case BUILDING_INCREASE_GUILD_MEMBER_COUNT_MEDIUM:
pGuild->SetMemberCountBonus(12);
break;
case BUILDING_INCREASE_GUILD_MEMBER_COUNT_LARGE:
pGuild->SetMemberCountBonus(18);
break;
}
if (map_allow_find(pLand->GetMapIndex()))
{
pGuild->BroadcastMemberCountBonus();
}
}
}
// END_OF_ADD_SUPPLY_BUILDING
}
}
void CObject::RemoveSpecialEffect()
{
if (m_pProto)
{
// ADD_SUPPLY_BUILDING
if (m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_SMALL ||
m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_MEDIUM ||
m_pProto->dwVnum == BUILDING_INCREASE_GUILD_MEMBER_COUNT_LARGE)
{
CLand* pLand = GetLand();
DWORD guild_id = 0;
if (pLand)
guild_id = pLand->GetOwner();
CGuild* pGuild = CGuildManager::instance().FindGuild(guild_id);
if (pGuild)
{
pGuild->SetMemberCountBonus(0);
if (map_allow_find(pLand->GetMapIndex()))
pGuild->BroadcastMemberCountBonus();
}
}
// END_OF_ADD_SUPPLY_BUILDING
}
}
// BUILDING_NPC
void CObject::RegenNPC()
{
if (!m_pProto)
return;
if (!m_pProto->dwNPCVnum)
return;
if (!m_pkLand)
return;
DWORD dwGuildID = m_pkLand->GetOwner();
CGuild* pGuild = CGuildManager::instance().FindGuild(dwGuildID);
if (!pGuild)
return;
int x = m_pProto->lNPCX;
int y = m_pProto->lNPCY;
int newX, newY;
float rot = m_data.zRot * 2.0f * M_PI / 360.0f;
newX = (int)(( x * cosf(rot)) + ( y * sinf(rot)));
newY = (int)(( y * cosf(rot)) - ( x * sinf(rot)));
m_chNPC = CHARACTER_MANAGER::instance().SpawnMob(m_pProto->dwNPCVnum,
GetMapIndex(),
GetX() + newX,
GetY() + newY,
GetZ(),
false,
(int)m_data.zRot);
if (!m_chNPC)
{
sys_err("Cannot create guild npc");
return;
}
m_chNPC->SetGuild(pGuild);
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E6B8B6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><D8B3>´<EFBFBD>
if ( m_pProto->dwVnum == 14061 || m_pProto->dwVnum == 14062 || m_pProto->dwVnum == 14063 )
{
quest::PC* pPC = quest::CQuestManager::instance().GetPC(pGuild->GetMasterPID());
if ( pPC != NULL )
{
pPC->SetFlag("alter_of_power.build_level", pGuild->GetLevel());
}
}
}
// END_OF_BUILDING_NPC
////////////////////////////////////////////////////////////////////////////////////
CLand::CLand(TLand * pData)
{
memcpy(&m_data, pData, sizeof(TLand));
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}
CLand::~CLand()
{
Destroy();
}
void CLand::Destroy()
{
itertype(m_map_pkObject) it = m_map_pkObject.begin();
while (it != m_map_pkObject.end())
{
LPOBJECT pkObj = (it++)->second;
CManager::instance().UnregisterObject(pkObj);
M2_DELETE(pkObj);
}
m_map_pkObject.clear();
m_map_pkObjectByVID.clear();
}
const TLand & CLand::GetData()
{
return m_data;
}
void CLand::PutData(const TLand * data)
{
memcpy(&m_data, data, sizeof(TLand));
if (m_data.dwGuildID)
{
const TMapRegion * r = SECTREE_MANAGER::instance().GetMapRegion(m_data.lMapIndex);
if (r)
{
CharacterVectorInteractor i;
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(20040, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER ch = *(it++);
if (ch->GetMapIndex() != m_data.lMapIndex)
continue;
int x = ch->GetX() - r->sx;
int y = ch->GetY() - r->sy;
if (x > m_data.x + m_data.width || x < m_data.x)
continue;
if (y > m_data.y + m_data.height || y < m_data.y)
continue;
M2_DESTROY_CHARACTER(ch);
}
}
}
}
}
void CLand::InsertObject(LPOBJECT pkObj)
{
m_map_pkObject.insert(std::make_pair(pkObj->GetID(), pkObj));
m_map_pkObjectByVID.insert(std::make_pair(pkObj->GetVID(), pkObj));
pkObj->SetLand(this);
}
LPOBJECT CLand::FindObject(DWORD dwID)
{
std::map<DWORD, LPOBJECT>::iterator it = m_map_pkObject.find(dwID);
if (it == m_map_pkObject.end())
return NULL;
return it->second;
}
LPOBJECT CLand::FindObjectByGroup(DWORD dwGroupVnum)
{
std::map<DWORD, LPOBJECT>::iterator it;
for (it = m_map_pkObject.begin(); it != m_map_pkObject.end(); ++it)
{
LPOBJECT pObj = it->second;
if (pObj->GetGroup() == dwGroupVnum)
return pObj;
}
return NULL;
}
LPOBJECT CLand::FindObjectByVnum(DWORD dwVnum)
{
std::map<DWORD, LPOBJECT>::iterator it;
for (it = m_map_pkObject.begin(); it != m_map_pkObject.end(); ++it)
{
LPOBJECT pObj = it->second;
if (pObj->GetVnum() == dwVnum)
return pObj;
}
return NULL;
}
// BUILDING_NPC
LPOBJECT CLand::FindObjectByNPC(LPCHARACTER npc)
{
if (!npc)
return NULL;
std::map<DWORD, LPOBJECT>::iterator it;
for (it = m_map_pkObject.begin(); it != m_map_pkObject.end(); ++it)
{
LPOBJECT pObj = it->second;
if (pObj->GetNPC() == npc)
return pObj;
}
return NULL;
}
// END_OF_BUILDING_NPC
LPOBJECT CLand::FindObjectByVID(DWORD dwVID)
{
std::map<DWORD, LPOBJECT>::iterator it = m_map_pkObjectByVID.find(dwVID);
if (it == m_map_pkObjectByVID.end())
return NULL;
return it->second;
}
void CLand::DeleteObject(DWORD dwID)
{
LPOBJECT pkObj;
if (!(pkObj = FindObject(dwID)))
return;
sys_log(0, "Land::DeleteObject %u", dwID);
CManager::instance().UnregisterObject(pkObj);
M2_DESTROY_CHARACTER (pkObj->GetNPC());
m_map_pkObject.erase(dwID);
m_map_pkObjectByVID.erase(dwID);
M2_DELETE(pkObj);
}
struct FIsIn
{
int sx, sy;
int ex, ey;
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bool bIn;
FIsIn ( int sx_, int sy_, int ex_, int ey_)
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: sx(sx_), sy(sy_), ex(ex_), ey(ey_), bIn(false)
{}
void operator () (LPENTITY ent)
{
if (ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER ch = (LPCHARACTER) ent;
if (ch->IsMonster())
{
return;
}
if (sx <= ch->GetX() && ch->GetX() <= ex
&& sy <= ch->GetY() && ch->GetY() <= ey)
{
bIn = true;
}
}
}
};
bool CLand::RequestCreateObject(DWORD dwVnum, int lMapIndex, int x, int y, float xRot, float yRot, float zRot, bool checkAnother)
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{
SECTREE_MANAGER& rkSecTreeMgr = SECTREE_MANAGER::instance();
TObjectProto * pkProto = CManager::instance().GetObjectProto(dwVnum);
if (!pkProto)
{
sys_err("Invalid Object vnum %u", dwVnum);
return false;
}
const TMapRegion * r = rkSecTreeMgr.GetMapRegion(lMapIndex);
if (!r)
return false;
sys_log(0, "RequestCreateObject(vnum=%u, map=%d, pos=(%d,%d), rot=(%.1f,%.1f,%.1f) region(%d,%d ~ %d,%d)",
dwVnum, lMapIndex, x, y, xRot, yRot, zRot, r->sx, r->sy, r->ex, r->ey);
x += r->sx;
y += r->sy;
int sx = r->sx + m_data.x;
int ex = sx + m_data.width;
int sy = r->sy + m_data.y;
int ey = sy + m_data.height;
int osx = x + pkProto->lRegion[0];
int osy = y + pkProto->lRegion[1];
int oex = x + pkProto->lRegion[2];
int oey = y + pkProto->lRegion[3];
float rad = zRot * 2.0f * M_PI / 360.0f;
int tsx = (int)(pkProto->lRegion[0] * cosf(rad) + pkProto->lRegion[1] * sinf(rad) + x);
int tsy = (int)(pkProto->lRegion[0] * -sinf(rad) + pkProto->lRegion[1] * cosf(rad) + y);
int tex = (int)(pkProto->lRegion[2] * cosf(rad) + pkProto->lRegion[3] * sinf(rad) + x);
int tey = (int)(pkProto->lRegion[2] * -sinf(rad) + pkProto->lRegion[3] * cosf(rad) + y);
if (tsx < sx || tex > ex || tsy < sy || tey > ey)
{
sys_err("invalid position: object is outside of land region\nLAND: %d %d ~ %d %d\nOBJ: %d %d ~ %d %d", sx, sy, ex, ey, osx, osy, oex, oey);
return false;
}
// ADD_BUILDING_ROTATION
if ( checkAnother )
{
if (rkSecTreeMgr.ForAttrRegion(lMapIndex, osx, osy, oex, oey, (int)zRot, ATTR_OBJECT, ATTR_REGION_MODE_CHECK))
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{
sys_err("another object already exist");
return false;
}
FIsIn f (osx, osy, oex, oey);
rkSecTreeMgr.GetMap(lMapIndex)->for_each(f);
if (f.bIn)
{
sys_err("another object already exist");
return false;
}
}
// END_OF_BUILDING_NPC
TPacketGDCreateObject p;
p.dwVnum = dwVnum;
p.dwLandID = m_data.dwID;
p.lMapIndex = lMapIndex;
p.x = x;
p.y = y;
p.xRot = xRot;
p.yRot = yRot;
p.zRot = zRot;
db_clientdesc->DBPacket(HEADER_GD_CREATE_OBJECT, 0, &p, sizeof(TPacketGDCreateObject));
return true;
}
void CLand::RequestDeleteObject(DWORD dwID)
{
if (!FindObject(dwID))
{
sys_err("no object by id %u", dwID);
return;
}
db_clientdesc->DBPacket(HEADER_GD_DELETE_OBJECT, 0, &dwID, sizeof(DWORD));
sys_log(0, "RequestDeleteObject id %u", dwID);
}
void CLand::RequestDeleteObjectByVID(DWORD dwVID)
{
LPOBJECT pkObj;
if (!(pkObj = FindObjectByVID(dwVID)))
{
sys_err("no object by vid %u", dwVID);
return;
}
DWORD dwID = pkObj->GetID();
db_clientdesc->DBPacket(HEADER_GD_DELETE_OBJECT, 0, &dwID, sizeof(DWORD));
sys_log(0, "RequestDeleteObject vid %u id %u", dwVID, dwID);
}
void CLand::SetOwner(DWORD dwGuild)
{
if (m_data.dwGuildID != dwGuild)
{
m_data.dwGuildID = dwGuild;
RequestUpdate(dwGuild);
}
}
void CLand::RequestUpdate(DWORD dwGuild)
{
DWORD a[2];
a[0] = GetID();
a[1] = dwGuild;
db_clientdesc->DBPacket(HEADER_GD_UPDATE_LAND, 0, &a[0], sizeof(DWORD) * 2);
sys_log(0, "RequestUpdate id %u guild %u", a[0], a[1]);
}
////////////////////////////////////////////////////////////////////////////////////
CManager::CManager()
{
}
CManager::~CManager()
{
Destroy();
}
void CManager::Destroy()
{
itertype(m_map_pkLand) it = m_map_pkLand.begin();
for ( ; it != m_map_pkLand.end(); ++it) {
M2_DELETE(it->second);
}
m_map_pkLand.clear();
}
bool CManager::LoadObjectProto(const TObjectProto * pProto, int size) // from DB
{
m_vec_kObjectProto.resize(size);
memcpy(&m_vec_kObjectProto[0], pProto, sizeof(TObjectProto) * size);
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for (int i = 0; i < size; ++i)
{
TObjectProto & r = m_vec_kObjectProto[i];
// BUILDING_NPC
sys_log(0, "ObjectProto %u price %u upgrade %u upg_limit %u life %d NPC %u",
r.dwVnum, r.dwPrice, r.dwUpgradeVnum, r.dwUpgradeLimitTime, r.lLife, r.dwNPCVnum);
// END_OF_BUILDING_NPC
for (int j = 0; j < OBJECT_MATERIAL_MAX_NUM; ++j)
{
if (!r.kMaterials[j].dwItemVnum)
break;
if (NULL == ITEM_MANAGER::instance().GetTable(r.kMaterials[j].dwItemVnum))
{
sys_err(" mat: ERROR!! no item by vnum %u", r.kMaterials[j].dwItemVnum);
return false;
}
sys_log(0, " mat: %u %u", r.kMaterials[j].dwItemVnum, r.kMaterials[j].dwCount);
}
m_map_pkObjectProto.insert(std::make_pair(r.dwVnum, &m_vec_kObjectProto[i]));
}
return true;
}
TObjectProto * CManager::GetObjectProto(DWORD dwVnum)
{
itertype(m_map_pkObjectProto) it = m_map_pkObjectProto.find(dwVnum);
if (it == m_map_pkObjectProto.end())
return NULL;
return it->second;
}
bool CManager::LoadLand(TLand * pTable) // from DB
{
// MapAllow<6F><77> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> load<61><64> <20>ؾ<EFBFBD><D8BE>Ѵ<EFBFBD>.
// <09>ǹ<EFBFBD>(object)<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> <20>˱<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD><D8BC><EFBFBD> <20>ǹ<EFBFBD><C7B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD> <20>˾<EFBFBD><CBBE>Ѵ<EFBFBD>.
// <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> load<61><64> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǹ<EFBFBD><C7B9><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20>Ҽӵ<D2BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD>
// <09><><EFBFBD><EFBFBD> <20>ǹ<EFBFBD><C7B9><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
//if (!map_allow_find(pTable->lMapIndex))
// return false;
CLand * pkLand = M2_NEW CLand(pTable);
m_map_pkLand.insert(std::make_pair(pkLand->GetID(), pkLand));
sys_log(0, "LAND: %u map %d %dx%d w %u h %u",
pTable->dwID, pTable->lMapIndex, pTable->x, pTable->y, pTable->width, pTable->height);
return true;
}
void CManager::UpdateLand(TLand * pTable)
{
CLand * pkLand = FindLand(pTable->dwID);
if (!pkLand)
{
sys_err("cannot find land by id %u", pTable->dwID);
return;
}
pkLand->PutData(pTable);
const DESC_MANAGER::DESC_SET & cont = DESC_MANAGER::instance().GetClientSet();
itertype(cont) it = cont.begin();
TPacketGCLandList p;
p.header = HEADER_GC_LAND_LIST;
p.size = sizeof(TPacketGCLandList) + sizeof(TLandPacketElement);
TLandPacketElement e;
e.dwID = pTable->dwID;
e.x = pTable->x;
e.y = pTable->y;
e.width = pTable->width;
e.height = pTable->height;
e.dwGuildID = pTable->dwGuildID;
sys_log(0, "BUILDING: UpdateLand %u pos %dx%d guild %u", e.dwID, e.x, e.y, e.dwGuildID);
CGuild *guild = CGuildManager::instance().FindGuild(pTable->dwGuildID);
while (it != cont.end())
{
LPDESC d = *(it++);
if (d->GetCharacter() && d->GetCharacter()->GetMapIndex() == pTable->lMapIndex)
{
// we must send the guild name first
d->GetCharacter()->SendGuildName(guild);
d->RawPacket(&p, sizeof(TPacketGCLandList));
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d->Packet(&e, sizeof(TLandPacketElement));
}
}
}
CLand * CManager::FindLand(DWORD dwID)
{
std::map<DWORD, CLand *>::iterator it = m_map_pkLand.find(dwID);
if (it == m_map_pkLand.end())
return NULL;
return it->second;
}
CLand * CManager::FindLand(int lMapIndex, int x, int y)
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{
sys_log(0, "BUILDING: FindLand %d %d %d", lMapIndex, x, y);
const TMapRegion * r = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
if (!r)
return NULL;
x -= r->sx;
y -= r->sy;
itertype(m_map_pkLand) it = m_map_pkLand.begin();
while (it != m_map_pkLand.end())
{
CLand * pkLand = (it++)->second;
const TLand & r = pkLand->GetData();
if (r.lMapIndex != lMapIndex)
continue;
if (x < r.x || y < r.y)
continue;
if (x > r.x + r.width || y > r.y + r.height)
continue;
return pkLand;
}
return NULL;
}
CLand * CManager::FindLandByGuild(DWORD GID)
{
itertype(m_map_pkLand) it = m_map_pkLand.begin();
while (it != m_map_pkLand.end())
{
CLand * pkLand = (it++)->second;
if (pkLand->GetData().dwGuildID == GID)
return pkLand;
}
return NULL;
}
bool CManager::LoadObject(TObject * pTable, bool isBoot) // from DB
{
CLand * pkLand = FindLand(pTable->dwLandID);
if (!pkLand)
{
sys_log(0, "Cannot find land by id %u", pTable->dwLandID);
return false;
}
TObjectProto * pkProto = GetObjectProto(pTable->dwVnum);
if (!pkProto)
{
sys_err("Cannot find object %u in prototype (id %u)", pTable->dwVnum, pTable->dwID);
return false;
}
sys_log(0, "OBJ: id %u vnum %u map %d pos %dx%d", pTable->dwID, pTable->dwVnum, pTable->lMapIndex, pTable->x, pTable->y);
LPOBJECT pkObj = M2_NEW CObject(pTable, pkProto);
DWORD dwVID = CHARACTER_MANAGER::instance().AllocVID();
pkObj->SetVID(dwVID);
m_map_pkObjByVID.insert(std::make_pair(dwVID, pkObj));
m_map_pkObjByID.insert(std::make_pair(pTable->dwID, pkObj));
pkLand->InsertObject(pkObj);
if (!isBoot)
pkObj->Show(pTable->lMapIndex, pTable->x, pTable->y);
else
{
pkObj->SetMapIndex(pTable->lMapIndex);
pkObj->SetXYZ(pTable->x, pTable->y, 0);
}
// BUILDING_NPC
if (!isBoot)
{
if (pkProto->dwNPCVnum)
pkObj->RegenNPC();
pkObj->ApplySpecialEffect();
}
// END_OF_BUILDING_NPC
return true;
}
void CManager::FinalizeBoot()
{
itertype(m_map_pkObjByID) it = m_map_pkObjByID.begin();
while (it != m_map_pkObjByID.end())
{
LPOBJECT pkObj = (it++)->second;
pkObj->Show(pkObj->GetMapIndex(), pkObj->GetX(), pkObj->GetY());
// BUILDING_NPC
pkObj->RegenNPC();
pkObj->ApplySpecialEffect();
// END_OF_BUILDING_NPC
}
// BUILDING_NPC
sys_log(0, "FinalizeBoot");
// END_OF_BUILDING_NPC
itertype(m_map_pkLand) it2 = m_map_pkLand.begin();
while (it2 != m_map_pkLand.end())
{
CLand * pkLand = (it2++)->second;
const TLand & r = pkLand->GetData();
// LAND_MASTER_LOG
sys_log(0, "LandMaster map_index=%d pos=(%d, %d)", r.lMapIndex, r.x, r.y);
// END_OF_LAND_MASTER_LOG
if (r.dwGuildID != 0)
continue;
if (!map_allow_find(r.lMapIndex))
continue;
const TMapRegion * region = SECTREE_MANAGER::instance().GetMapRegion(r.lMapIndex);
if (!region)
continue;
CHARACTER_MANAGER::instance().SpawnMob(20040, r.lMapIndex, region->sx + r.x + (r.width / 2), region->sy + r.y + (r.height / 2), 0);
}
}
void CManager::DeleteObject(DWORD dwID) // from DB
{
sys_log(0, "OBJ_DEL: %u", dwID);
itertype(m_map_pkObjByID) it = m_map_pkObjByID.find(dwID);
if (it == m_map_pkObjByID.end())
return;
it->second->GetLand()->DeleteObject(dwID);
}
LPOBJECT CManager::FindObjectByVID(DWORD dwVID)
{
itertype(m_map_pkObjByVID) it = m_map_pkObjByVID.find(dwVID);
if (it == m_map_pkObjByVID.end())
return NULL;
return it->second;
}
void CManager::UnregisterObject(LPOBJECT pkObj)
{
m_map_pkObjByID.erase(pkObj->GetID());
m_map_pkObjByVID.erase(pkObj->GetVID());
}
void CManager::SendLandList(LPDESC d, int lMapIndex)
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{
TLandPacketElement e;
TEMP_BUFFER buf;
WORD wCount = 0;
itertype(m_map_pkLand) it = m_map_pkLand.begin();
while (it != m_map_pkLand.end())
{
CLand * pkLand = (it++)->second;
const TLand & r = pkLand->GetData();
if (r.lMapIndex != lMapIndex)
continue;
//
LPCHARACTER ch = d->GetCharacter();
if (ch)
{
CGuild *guild = CGuildManager::instance().FindGuild(r.dwGuildID);
ch->SendGuildName(guild);
}
//
e.dwID = r.dwID;
e.x = r.x;
e.y = r.y;
e.width = r.width;
e.height = r.height;
e.dwGuildID = r.dwGuildID;
buf.write(&e, sizeof(TLandPacketElement));
++wCount;
}
sys_log(0, "SendLandList map %d count %u elem_size: %d", lMapIndex, wCount, buf.size());
if (wCount != 0)
{
TPacketGCLandList p;
p.header = HEADER_GC_LAND_LIST;
p.size = sizeof(TPacketGCLandList) + buf.size();
d->RawPacket(&p, sizeof(TPacketGCLandList));
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d->Packet(buf.read_peek(), buf.size());
}
}
// LAND_CLEAR
void CManager::ClearLand(DWORD dwLandID)
{
CLand* pLand = FindLand(dwLandID);
if ( pLand == NULL )
{
sys_log(0, "LAND_CLEAR: there is no LAND id like %d", dwLandID);
return;
}
pLand->ClearLand();
sys_log(0, "LAND_CLEAR: request Land Clear. LandID: %d", pLand->GetID());
}
void CManager::ClearLandByGuildID(DWORD dwGuildID)
{
CLand* pLand = FindLandByGuild(dwGuildID);
if ( pLand == NULL )
{
sys_log(0, "LAND_CLEAR: there is no GUILD id like %d", dwGuildID);
return;
}
pLand->ClearLand();
sys_log(0, "LAND_CLEAR: request Land Clear. LandID: %d", pLand->GetID());
}
void CLand::ClearLand()
{
itertype(m_map_pkObject) iter = m_map_pkObject.begin();
while ( iter != m_map_pkObject.end() )
{
RequestDeleteObject(iter->second->GetID());
iter++;
}
SetOwner(0);
const TLand & r = GetData();
const TMapRegion * region = SECTREE_MANAGER::instance().GetMapRegion(r.lMapIndex);
CHARACTER_MANAGER::instance().SpawnMob(20040, r.lMapIndex, region->sx + r.x + (r.width / 2), region->sy + r.y + (r.height / 2), 0);
}
// END_LAND_CLEAR
// BUILD_WALL
void CLand::DrawWall(DWORD dwVnum, int nMapIndex, int& x, int& y, char length, float zRot)
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{
int rot = (int)zRot;
rot = ((rot%360) / 90) * 90;
int dx=0, dy=0;
switch ( rot )
{
case 0 :
dx = -500;
dy = 0;
break;
case 90 :
dx = 0;
dy = 500;
break;
case 180 :
dx = 500;
dy = 0;
break;
case 270 :
dx = 0;
dy = -500;
break;
}
for ( int i=0; i < length; i++ )
{
this->RequestCreateObject(dwVnum, nMapIndex, x, y, 0, 0, rot, false);
x += dx;
y += dy;
}
}
bool CLand::RequestCreateWall(int nMapIndex, float rot)
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{
const bool WALL_ANOTHER_CHECKING_ENABLE = false;
const TLand& land = GetData();
int center_x = land.x + land.width / 2;
int center_y = land.y + land.height / 2;
int wall_x = center_x;
int wall_y = center_y;
int wall_half_w = 1000;
int wall_half_h = 1362;
if (rot == 0.0f) // <20><><EFBFBD><EFBFBD> <20><>
{
int door_x = wall_x;
int door_y = wall_y + wall_half_h;
RequestCreateObject(WALL_DOOR_VNUM, nMapIndex, wall_x, wall_y + wall_half_h, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_BACK_VNUM, nMapIndex, wall_x, wall_y - wall_half_h, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_LEFT_VNUM, nMapIndex, wall_x - wall_half_w, wall_y, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_RIGHT_VNUM, nMapIndex, wall_x + wall_half_w, wall_y, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
}
else if (rot == 180.0f) // <20><><EFBFBD><EFBFBD> <20><>
{
int door_x = wall_x;
int door_y = wall_y - wall_half_h;
RequestCreateObject(WALL_DOOR_VNUM, nMapIndex, wall_x, wall_y - wall_half_h, door_x, door_y, 180.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_BACK_VNUM, nMapIndex, wall_x, wall_y + wall_half_h, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_LEFT_VNUM, nMapIndex, wall_x - wall_half_w, wall_y, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_RIGHT_VNUM, nMapIndex, wall_x + wall_half_w, wall_y, door_x, door_y, 0.0f, WALL_ANOTHER_CHECKING_ENABLE);
}
else if (rot == 90.0f) // <20><><EFBFBD><EFBFBD> <20><>
{
int door_x = wall_x + wall_half_h;
int door_y = wall_y;
RequestCreateObject(WALL_DOOR_VNUM, nMapIndex, wall_x + wall_half_h, wall_y, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_BACK_VNUM, nMapIndex, wall_x - wall_half_h, wall_y, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_LEFT_VNUM, nMapIndex, wall_x, wall_y - wall_half_w, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_RIGHT_VNUM, nMapIndex, wall_x, wall_y + wall_half_w, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
}
else if (rot == 270.0f) // <20><><EFBFBD><EFBFBD> <20><>
{
int door_x = wall_x - wall_half_h;
int door_y = wall_y;
RequestCreateObject(WALL_DOOR_VNUM, nMapIndex, wall_x - wall_half_h, wall_y, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_BACK_VNUM, nMapIndex, wall_x + wall_half_h, wall_y, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_LEFT_VNUM, nMapIndex, wall_x, wall_y - wall_half_w, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(WALL_RIGHT_VNUM, nMapIndex, wall_x, wall_y + wall_half_w, door_x, door_y, 90.0f, WALL_ANOTHER_CHECKING_ENABLE);
}
if (test_server)
{
RequestCreateObject(FLAG_VNUM, nMapIndex, land.x + 50, land.y + 50, 0, 0, 0.0, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(FLAG_VNUM, nMapIndex, land.x + land.width - 50, land.y + 50, 0, 0, 90.0, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(FLAG_VNUM, nMapIndex, land.x + land.width - 50, land.y + land.height - 50, 0, 0, 180.0, WALL_ANOTHER_CHECKING_ENABLE);
RequestCreateObject(FLAG_VNUM, nMapIndex, land.x + 50, land.y + land.height - 50, 0, 0, 270.0, WALL_ANOTHER_CHECKING_ENABLE);
}
return true;
}
void CLand::RequestDeleteWall()
{
itertype(m_map_pkObject) iter = m_map_pkObject.begin();
while (iter != m_map_pkObject.end())
{
unsigned id = iter->second->GetID();
unsigned vnum = iter->second->GetVnum();
switch (vnum)
{
case WALL_DOOR_VNUM:
case WALL_BACK_VNUM:
case WALL_LEFT_VNUM:
case WALL_RIGHT_VNUM:
RequestDeleteObject(id);
break;
}
if (test_server)
{
if (FLAG_VNUM == vnum)
RequestDeleteObject(id);
}
iter++;
}
}
bool CLand::RequestCreateWallBlocks(DWORD dwVnum, int nMapIndex, char wallSize, bool doorEast, bool doorWest, bool doorSouth, bool doorNorth)
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{
const TLand & r = GetData();
int startX = r.x + (r.width / 2) - (1300 + wallSize*500);
int startY = r.y + (r.height / 2) + (1300 + wallSize*500);
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DWORD corner = dwVnum - 4;
DWORD wall = dwVnum - 3;
DWORD door = dwVnum - 1;
bool checkAnother = false;
int* ptr = NULL;
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int delta = 1;
int rot = 270;
bool doorOpen[4];
doorOpen[0] = doorWest;
doorOpen[1] = doorNorth;
doorOpen[2] = doorEast;
doorOpen[3] = doorSouth;
if ( wallSize > 3 ) wallSize = 3;
else if ( wallSize < 0 ) wallSize = 0;
for ( int i=0; i < 4; i++, rot -= 90 )
{
switch ( i )
{
case 0 :
delta = -1;
ptr = &startY;
break;
case 1 :
delta = 1;
ptr = &startX;
break;
case 2 :
ptr = &startY;
delta = 1;
break;
case 3 :
ptr = &startX;
delta = -1;
break;
}
this->RequestCreateObject(corner, nMapIndex, startX, startY, 0, 0, rot, checkAnother);
*ptr = *ptr + ( 700 * delta );
if ( doorOpen[i] )
{
this->DrawWall(wall, nMapIndex, startX, startY, wallSize, rot);
*ptr = *ptr + ( 700 * delta );
this->RequestCreateObject(door, nMapIndex, startX, startY, 0, 0, rot, checkAnother);
*ptr = *ptr + ( 1300 * delta );
this->DrawWall(wall, nMapIndex, startX, startY, wallSize, rot);
}
else
{
this->DrawWall(wall, nMapIndex, startX, startY, wallSize*2 + 4, rot);
}
*ptr = *ptr + ( 100 * delta );
}
return true;
}
void CLand::RequestDeleteWallBlocks(DWORD dwID)
{
itertype(m_map_pkObject) iter = m_map_pkObject.begin();
DWORD corner = dwID - 4;
DWORD wall = dwID - 3;
DWORD door = dwID - 1;
DWORD dwVnum = 0;
while ( iter != m_map_pkObject.end() )
{
dwVnum = iter->second->GetVnum();
if ( dwVnum == corner || dwVnum == wall || dwVnum == door )
{
RequestDeleteObject(iter->second->GetID());
}
iter++;
}
}
// END_BUILD_WALL