server/game/src/log.h

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#ifndef __INC_LOG_MANAGER_H__
#define __INC_LOG_MANAGER_H__
#include <libsql/include/CAsyncSQL.h>
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#include "any_function.h"
enum GOLDBAR_HOW
{
PERSONAL_SHOP_BUY = 1 ,
PERSONAL_SHOP_SELL = 2 ,
SHOP_BUY = 3 ,
SHOP_SELL = 4 ,
EXCHANGE_TAKE = 5 ,
EXCHANGE_GIVE = 6 ,
QUEST = 7 ,
};
class LogManager : public singleton<LogManager>
{
public:
LogManager();
virtual ~LogManager();
bool IsConnected();
bool Connect(const char * host, const int port, const char * user, const char * pwd, const char * db);
void ItemLog(DWORD dwPID, DWORD x, DWORD y, DWORD dwItemID, const char * c_pszText, const char * c_pszHint, const char * c_pszIP, DWORD dwVnum);
void ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint);
void ItemLog(LPCHARACTER ch, int itemID, int itemVnum, const char * c_pszText, const char * c_pszHint);
void CharLog(DWORD dwPID, DWORD x, DWORD y, DWORD dw, const char * c_pszText, const char * c_pszHint, const char * c_pszIP);
void CharLog(LPCHARACTER ch, DWORD dw, const char * c_pszText, const char * c_pszHint);
void LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, BYTE bLevel, BYTE bJob, DWORD dwPlayTime);
void MoneyLog(BYTE type, DWORD vnum, int gold);
void HackLog(const char * c_pszHackName, const char * c_pszLogin, const char * c_pszName, const char * c_pszIP);
void HackLog(const char * c_pszHackName, LPCHARACTER ch);
void HackCRCLog(const char * c_pszHackName, const char * c_pszLogin, const char * c_pszName, const char * c_pszIP, DWORD dwCRC);
void GoldBarLog(DWORD dwPID, DWORD dwItemID, GOLDBAR_HOW eHow, const char * c_pszHint);
void PCBangLoginLog(DWORD dwPCBangID, const char * c_szPCBangIP, DWORD dwPlayerID, DWORD dwPlayTime);
void CubeLog(DWORD dwPID, DWORD x, DWORD y, DWORD item_vnum, DWORD item_uid, int item_count, bool success);
void GMCommandLog(DWORD dwPID, const char * szName, const char * szIP, BYTE byChannel, const char * szCommand);
void SpeedHackLog(DWORD pid, DWORD x, DWORD y, int hack_count);
void ChangeNameLog(DWORD pid, const char * old_name, const char * new_name, const char * ip);
void RefineLog(DWORD pid, const char * item_name, DWORD item_id, int item_refine_level, int is_success, const char * how);
void ShoutLog(BYTE bChannel, BYTE bEmpire, const char * pszText);
void LevelLog(LPCHARACTER pChar, unsigned int level, unsigned int playhour);
void BootLog(const char * c_pszHostName, BYTE bChannel);
void VCardLog(DWORD vcard_id, DWORD x, DWORD y, const char * hostname, const char * giver_name, const char * giver_ip, const char * taker_name, const char * taker_ip);
void FishLog(DWORD dwPID, int prob_idx, int fish_id, int fish_level, DWORD dwMiliseconds, DWORD dwVnum = false, DWORD dwValue = 0);
void QuestRewardLog(const char * c_pszQuestName, DWORD dwPID, DWORD dwLevel, int iValue1, int iValue2);
void DetailLoginLog(bool isLogin, LPCHARACTER ch);
void DragonSlayLog(DWORD dwGuildID, DWORD dwDragonVnum, DWORD dwStartTime, DWORD dwEndTime);
void HackShieldLog(unsigned int ErrorCode, LPCHARACTER ch);
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private:
void Query(const char * c_pszFormat, ...);
CAsyncSQL m_sql;
bool m_bIsConnect;
};
#endif