I hope I can do that in the coming week, it's very much still a work in progress and I'd like to at least have the basic features working
Hey, a migration tool is in the works and will be included with the management website. Until then, I'm happy to help with the SQL files:
Thanks! It's probably time to convert the relevant scripts to Python 3.
Hi, the only way it would be possible to cross-compile on Linux would be to somehow emulate the MSVC compiler. I doubt other compilers would work, but you're free to try.
I will be providing…
This seems to be caused by the horse_* information stored in the player table. An older issue might've caused data in these columns to be corrupted, after the "mobile" column was removed.
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No worries, I also made a discord server, even though there isn't much discussed in there: https://discord.gg/UwR7fXzE
I know that feel, I just hope I didn't miss any either, my head hurts after reading so much source code xD
I suppose the item->StartDestroyEvent(150);
thing in char_item.cpp is the only thing left before I can merge this
Your argument is fair and I've thought of that as well. The thing is that once the multilanguage system will be implemented, this behaviour will have to be reverted, as the English strings will be…
Yeah, this works for now as a stop-gap solution until the multilanguage system is implemented in the client side.
I just noticed this, the right branch that should've been kept is the one with 150 seconds.
Honestly, it's fine this way. If somebody ever needs this feature, CHARACTER::__OpenPrivateShop()
would be a much better to implement it anyway.
I don't know how to feel about this. In recent updates, you can now change your name on European servers as well. Should we really delete this feature?