Commit Graph

34 Commits

Author SHA1 Message Date
7e543bd05f Merge pull request 'fix arm/aarch64 builds.' (#13) from NycuRO/server:fix-arm-aarch into master
Reviewed-on: metin2/server#13
2024-01-09 20:59:11 +02:00
405b05fe59 fix arm/aarch64 builds. 2024-01-09 18:26:50 +02:00
fc3f2f232c CMake build system updates, the docker image automatically compiles quests at build 2023-12-10 10:00:55 +02:00
adabeb39a7 Added README 2023-12-09 23:24:37 +02:00
b79ad49c52 Fixed invisibility bug on login 2023-12-09 21:49:53 +02:00
99935d6cff Eliminated hardcoded allowed map limit, added and increased the limit in length.h 2023-12-09 19:16:41 +02:00
da120f69e0 Made various network parameters manually configurable. 2023-12-09 17:02:17 +02:00
10bd4d5075 Fixed encoding for locale.lua 2023-12-07 23:13:30 +02:00
ce920541a2 Improved build system scripts, cleaned up code, added experimental Dockerfile 2023-12-07 22:12:45 +02:00
ff3388e795 Refactored directory structure, added game files from TMP 2023-12-04 21:57:46 +02:00
c35f861d97 Fixed variable redeclaration in table reader 2023-05-01 11:02:00 +03:00
19cc2f3e34 Re-added BSD string functions 2023-05-01 08:10:00 +03:00
a04cd735de Fixed quest server timers cancellation 2022-12-24 20:46:00 +02:00
f56d5028da Removed unused and buggy priv_guild command 2022-12-24 20:00:00 +02:00
7c821325c7 Fixed various datatype and buffer issues 2022-12-24 19:59:00 +02:00
71189e7c08 Removed register types 2022-11-27 22:29:57 +02:00
148223340c Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup 2022-11-27 22:18:08 +02:00
3a74dac29e Used effolkronium/random for PRNG 2022-11-27 14:36:15 +02:00
d188b4d53f Merge branch 'memory-fixes' into 'master'
Memory fixes & improvements

See merge request metin2/server!1
2022-11-27 10:49:36 +00:00
868b8394bb Fixed usage of uninitialized variables. 2022-11-27 11:56:23 +02:00
972530f3a7 Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google Sanitizers 2022-11-27 10:46:56 +02:00
b5ea548038 Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake. 2022-11-27 01:10:23 +02:00
c8abacafaf Made code compatible with clang, ignored test dir in the IDE. 2022-11-27 01:06:00 +02:00
ecf8b71218 Fixed getopt routine 2022-11-23 21:44:45 +02:00
ef2aee6b6b Added build details, the executables no longer write VERSION.TXT 2022-03-21 10:27:28 +02:00
8c40c9f92e Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error. 2022-03-12 13:46:22 +02:00
181f37cccd Fixed sectree map attribute loading 2022-03-12 12:03:12 +02:00
a056345a7b Rewrote network stack, started working on porting to 64-bit 2022-03-12 11:39:41 +02:00
64596d344c WIP: rewrite the network stack to use libevent 2022-03-09 21:30:51 +02:00
d2f43a8620 Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack 2022-03-06 17:36:43 +02:00
b99293c9d7 Remove hackshield and unused function, game now compiles and runs 2022-03-06 00:01:03 +02:00
90ef09c331 Database now runs on linux 2022-03-05 19:59:39 +02:00
f4f90b2533 Add project files. 2022-03-05 12:44:06 +02:00
453a74459f Add .gitattributes and .gitignore. 2022-03-05 12:44:03 +02:00