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7e543bd05f
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Merge pull request 'fix arm/aarch64 builds.' (#13) from NycuRO/server:fix-arm-aarch into master
Reviewed-on: metin2/server#13
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2024-01-09 20:59:11 +02:00 |
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405b05fe59
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fix arm/aarch64 builds.
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2024-01-09 18:26:50 +02:00 |
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fc3f2f232c
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CMake build system updates, the docker image automatically compiles quests at build
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2023-12-10 10:00:55 +02:00 |
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adabeb39a7
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Added README
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2023-12-09 23:24:37 +02:00 |
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b79ad49c52
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Fixed invisibility bug on login
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2023-12-09 21:49:53 +02:00 |
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99935d6cff
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Eliminated hardcoded allowed map limit, added and increased the limit in length.h
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2023-12-09 19:16:41 +02:00 |
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da120f69e0
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Made various network parameters manually configurable.
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2023-12-09 17:02:17 +02:00 |
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10bd4d5075
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Fixed encoding for locale.lua
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2023-12-07 23:13:30 +02:00 |
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ce920541a2
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Improved build system scripts, cleaned up code, added experimental Dockerfile
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2023-12-07 22:12:45 +02:00 |
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ff3388e795
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Refactored directory structure, added game files from TMP
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2023-12-04 21:57:46 +02:00 |
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c35f861d97
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Fixed variable redeclaration in table reader
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2023-05-01 11:02:00 +03:00 |
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19cc2f3e34
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Re-added BSD string functions
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2023-05-01 08:10:00 +03:00 |
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a04cd735de
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Fixed quest server timers cancellation
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2022-12-24 20:46:00 +02:00 |
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f56d5028da
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Removed unused and buggy priv_guild command
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2022-12-24 20:00:00 +02:00 |
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7c821325c7
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Fixed various datatype and buffer issues
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2022-12-24 19:59:00 +02:00 |
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71189e7c08
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Removed register types
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2022-11-27 22:29:57 +02:00 |
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148223340c
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Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
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2022-11-27 22:18:08 +02:00 |
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3a74dac29e
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Used effolkronium/random for PRNG
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2022-11-27 14:36:15 +02:00 |
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d188b4d53f
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Merge branch 'memory-fixes' into 'master'
Memory fixes & improvements
See merge request metin2/server!1
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2022-11-27 10:49:36 +00:00 |
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868b8394bb
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Fixed usage of uninitialized variables.
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2022-11-27 11:56:23 +02:00 |
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972530f3a7
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Fixed serious issue where oversized packets would be split apart by libevent without proper handling by the db core. Removed Google Sanitizers
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2022-11-27 10:46:56 +02:00 |
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b5ea548038
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Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake.
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2022-11-27 01:10:23 +02:00 |
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c8abacafaf
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Made code compatible with clang, ignored test dir in the IDE.
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2022-11-27 01:06:00 +02:00 |
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ecf8b71218
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Fixed getopt routine
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2022-11-23 21:44:45 +02:00 |
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ef2aee6b6b
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Added build details, the executables no longer write VERSION.TXT
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2022-03-21 10:27:28 +02:00 |
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8c40c9f92e
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Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error.
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2022-03-12 13:46:22 +02:00 |
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181f37cccd
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Fixed sectree map attribute loading
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2022-03-12 12:03:12 +02:00 |
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a056345a7b
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Rewrote network stack, started working on porting to 64-bit
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2022-03-12 11:39:41 +02:00 |
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64596d344c
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WIP: rewrite the network stack to use libevent
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2022-03-09 21:30:51 +02:00 |
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d2f43a8620
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Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
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2022-03-06 17:36:43 +02:00 |
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b99293c9d7
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Remove hackshield and unused function, game now compiles and runs
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2022-03-06 00:01:03 +02:00 |
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90ef09c331
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Database now runs on linux
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2022-03-05 19:59:39 +02:00 |
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f4f90b2533
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Add project files.
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2022-03-05 12:44:06 +02:00 |
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453a74459f
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Add .gitattributes and .gitignore.
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2022-03-05 12:44:03 +02:00 |
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